# Handoff: GpuContext Refactor (February 7, 2026) ## Session Summary Completed two-phase refactor to improve GPU context management in Effect system. ## Commits Made ### Commit 1: bd939ac **Title:** `refactor: Bundle GPU context into GpuContext struct` **Changes:** - Created `GpuContext` struct bundling device/queue/format - Updated Effect/PostProcessEffect constructors to take `const GpuContext&` - Updated all 19 effect implementations - Updated MainSequence.init() and LoadTimeline() signatures - Added `gpu_get_context()` accessor - Fixed test_mesh.cc compilation error (g_device/g_queue/g_format conflicts) **Files:** 35 changed, 470 insertions(+), 248 deletions(-) ### Commit 2: 8c9815a **Title:** `refactor: Store const GpuContext& in Effect base class` **Rationale:** User suggested storing `const GpuContext& ctx_` instead of splitting into individual members. **Changes:** - Effect now stores `const GpuContext& ctx_` instead of `device_`, `queue_`, `format_` - Simplified constructor: `ctx_(ctx)` vs `device_(ctx.device), queue_(ctx.queue), format_(ctx.format)` - Updated all effects to use `ctx_.device`, `ctx_.queue`, `ctx_.format` **Lifetime Safety:** Reference points to static global `g_gpu_context` from `gpu_get_context()`, which outlives all effects. **Files:** 16 changed, 58 insertions(+), 60 deletions(-) ## Build Status - ✅ All targets build successfully (demo64k, test_demo, all tests) - ✅ All 28 tests pass (100% success rate) - ✅ Working tree clean - ✅ 3 commits ahead of origin/main ## Technical Notes **GpuContext Lifetime:** ```cpp // Safe reference chain: static GpuContext g_gpu_context = {}; // Static global gpu_get_context() → &g_gpu_context // Returns pointer to static *gpu_ctx // Dereference LoadTimeline(..., *gpu_ctx) // Pass by reference Effect::ctx_ // Store reference to static ``` **Effect Access Pattern:** ```cpp class Effect { protected: const GpuContext& ctx_; // Effects access: ctx_.device, ctx_.queue, ctx_.format }; ``` ## Files Modified (Total: 51 files across both commits) **Core:** - src/gpu/gpu.{h,cc} - src/gpu/effect.{h,cc} - src/gpu/demo_effects.h **Effects (19 files):** - All effects in src/gpu/effects/*.cc **Generated:** - src/generated/timeline.cc - src/generated/test_demo_timeline.cc **Tests (all test files updated to use fixture.ctx())** ## Ready For - Push to origin (`git push`) - Continue with Task #5 (Spectral Brush Editor) or other priorities --- **handoff(Claude):** GpuContext refactor complete. Effect base class now stores const GpuContext& reference. All 28 tests pass.