# Handoff: Asset Regeneration Fix (February 7, 2026) ## Session Summary Fixed build system issue where generated files weren't automatically regenerated after `make clean`, causing "fatal error: 'generated/assets.h' file not found" errors. ## Problem After running `make clean` in the build directory, the build would fail because: 1. Generated asset files (`generated/assets.h`, etc.) were removed 2. CMake didn't know to regenerate them before compiling libraries 3. Libraries (`audio`, `3d`, `gpu`) tried to compile before assets existed ## Solution ### 1. Mark Generated Files with GENERATED Property Added `set_source_files_properties()` calls to tell CMake these files are generated and should be checked for rebuild: ```cmake # Mark generated files so CMake always checks if they need rebuilding set_source_files_properties(${GEN_DEMO_H} ${GEN_DEMO_CC} PROPERTIES GENERATED TRUE) set_source_files_properties(${GEN_TEST_H} ${GEN_TEST_CC} PROPERTIES GENERATED TRUE) set_source_files_properties(${GENERATED_TIMELINE_CC} PROPERTIES GENERATED TRUE) set_source_files_properties(${GENERATED_MUSIC_DATA_CC} PROPERTIES GENERATED TRUE) set_source_files_properties(${GENERATED_TEST_DEMO_TIMELINE_CC} PROPERTIES GENERATED TRUE) set_source_files_properties(${GENERATED_TEST_DEMO_MUSIC_CC} PROPERTIES GENERATED TRUE) ``` ### 2. Add Explicit Library Dependencies Added `add_dependencies()` to ensure libraries wait for asset generation: ```cmake # Libraries must wait for asset generation (they include generated/assets.h) add_dependencies(audio generate_demo_assets) add_dependencies(3d generate_demo_assets) add_dependencies(gpu generate_demo_assets) ``` ### 3. Update seq_compiler for GpuContext Updated code generator to match the GpuContext refactor from earlier session: **Before:** ```cpp "void LoadTimeline(MainSequence& main_seq, WGPUDevice device, " "WGPUQueue queue, WGPUTextureFormat format) {\n"; ">(device, queue, format" << eff.extra_args << "), " ``` **After:** ```cpp "void LoadTimeline(MainSequence& main_seq, const GpuContext& ctx) {\n"; ">(ctx" << eff.extra_args << "), " ``` ### 4. Cleanup Stale Files Removed old generated test assets that were incorrectly placed in `src/generated/`: - `test_assets.h` / `test_assets_data.cc` (now in `build/src/generated_test/`) - `test_demo_assets.h` / `test_demo_assets_data.cc` (now in `build/src/generated_test/`) ## Commit Made **Commit:** fb2aa8b **Title:** `fix: Auto-regenerate assets after clean build` **Changes:** - CMakeLists.txt: +15 lines (GENERATED properties + dependencies) - tools/seq_compiler.cc: Updated signatures - Removed 4 stale generated files (~41K lines) ## Verification **Clean Build Test:** ```bash cd build make clean rm -f ../src/generated/*.{h,cc} cmake --build . --target demo64k ``` **Result:** ✅ Build succeeds, assets regenerated automatically **Tests:** ✅ All 28 tests pass ## Technical Details **Build Order (After Fix):** 1. Build tools: `seq_compiler`, `tracker_compiler`, `asset_packer` 2. Generate files: `generate_timeline`, `generate_tracker_music`, `generate_demo_assets` 3. **Wait for generation to complete** (new dependency) 4. Build libraries: `audio`, `3d`, `gpu` (now safe to compile) 5. Build executables: `demo64k`, `test_demo` **Key Insight:** The `GENERATED` property alone isn't enough - you also need explicit `add_dependencies()` for libraries that consume generated headers. Without it, CMake may start compiling library sources before the generation targets complete. ## Files Modified - CMakeLists.txt (15 insertions) - tools/seq_compiler.cc (5 changes) - Removed 4 stale files ## Current State - ✅ All targets build successfully after clean - ✅ All 28 tests passing - ✅ Working tree clean - ✅ 4 commits ahead of origin/main ## Ready For - Push to origin (`git push`) - Continue with next priorities --- **handoff(Claude):** Asset regeneration fixed. Clean builds now work correctly. All dependencies tracked properly.