# Session Handoff - February 5, 2026 ## Work Completed ### Task #56: Audio Lifecycle Refactor - Phases 1-3 Complete #### Phase 1: Design & Prototype ✅ **New Components Created:** 1. **SpectrogramResourceManager** (`src/audio/spectrogram_resource_manager.{h,cc}`) - Centralized resource loading and ownership management - Handles both asset spectrograms (from AssetManager) and procedural notes - Implements lazy loading strategy with metadata registration - Clear ownership rules: Assets borrowed, procedurals owned - Optional cache eviction support under `DEMO_ENABLE_CACHE_EVICTION` flag 2. **AudioEngine** (`src/audio/audio_engine.{h,cc}`) - Unified audio subsystem manager - Eliminates initialization order dependencies - Manages synth, tracker, and resource manager lifecycle - Timeline seeking support for debugging (under `!STRIP_ALL`) - Clean API: `init()`, `shutdown()`, `reset()`, `seek()` **Integration:** - Added new files to CMakeLists.txt audio library - Created comprehensive test suite (`src/tests/test_audio_engine.cc`) #### Phase 2: Test Migration ✅ Migrated all tracker-related tests to use AudioEngine instead of directly calling `synth_init()` and `tracker_init()`: **Tests Updated:** - `test_tracker.cc`: Basic tracker functionality - `test_tracker_timing.cc`: Timing verification with MockAudioBackend (7 tests) - `test_variable_tempo.cc`: Variable tempo scaling (6 tests) - `test_wav_dump.cc`: WAV dump backend verification **Migration Pattern Applied:** - Added `#include "audio/audio_engine.h"` to all test files - Replaced `synth_init() + tracker_init()` with `AudioEngine::init()` - Replaced `tracker_update(time)` with `engine.update(time)` - Added `engine.shutdown()` at end of each test function - Preserved `audio_init()/audio_shutdown()` where needed for backends **Results:** - All 20 tests pass (100% pass rate) - Test suite time: 8.13s - No regressions in test behavior - Cleaner API with single initialization entry point #### Phase 3: Production Integration ✅ **Pre-requisite Fix:** Fixed pre-existing demo crash caused by procedural texture loading: - Updated `flash_cube_effect.cc` to use `GetTextureAsset()` helper - Updated `hybrid_3d_effect.cc` to use `GetTextureAsset()` helper - Problem: Manual size checks expected 262,144 bytes but actual was 262,152 bytes (includes 8-byte header) - Solution: Use helper function that properly parses header - Result: Demo runs without crashes **Main Production Code Updated:** - `src/main.cc`: - Added `#include "audio/audio_engine.h"` - Replaced `synth_init() + tracker_init()` with `AudioEngine::init()` - Replaced all `tracker_update(g_music_time)` calls with `g_audio_engine.update(g_music_time)` - Direct synth calls (`synth_register_spectrogram()`, `synth_get_output_peak()`) preserved (valid usage) **Results:** - All 20 tests pass (100% pass rate) - Demo runs successfully without crashes - Initialization order fragility eliminated in production code #### Phase 4: Cleanup & Documentation ✅ **Backwards Compatibility Removal:** - Removed `synth_init()` call from `audio_init()` in `audio.cc` - Added comment explaining that `audio_init()` no longer initializes synth - Verified all tests either use AudioEngine or explicitly call synth_init() - No test breakage - all 20 tests pass **Documentation Updates:** - Updated `HOWTO.md`: - Added "Audio System" section with AudioEngine usage examples - Documented what to use AudioEngine for vs direct synth API calls - Added testing guidelines - Updated `CONTRIBUTING.md`: - Added "Audio Subsystem Initialization" protocol - Documented production code patterns - Documented test patterns - Clarified when direct synth API usage is appropriate **Binary Size Verification:** - Size-optimized build: 5.0MB - Debug build: 6.2MB - AudioEngine overhead: <500 bytes (negligible impact) - No size regression from refactor **Results:** - All 20 tests pass (100% pass rate) - Demo runs successfully - Documentation is clear and comprehensive - No backwards compatibility issues - Binary size impact within acceptable limits ## Current Status **Completed:** - ✅ Phase 1 (Design & Prototype) of Task #56 - ✅ Phase 2 (Test Migration) of Task #56 - ✅ Phase 3 (Production Integration) of Task #56 - ✅ Phase 4 (Cleanup & Documentation) of Task #56 **Task #56: COMPLETE** ✅ All phases of the Audio Lifecycle Refactor are complete. The fragile initialization order dependency between synth and tracker has been eliminated. ## Test Results All tests passing: ``` 100% tests passed, 0 tests failed out of 20 Total Test time (real) = 8.13 sec ``` ## Production Verification Demo runs successfully: - Procedural texture loading fixed (NOISE_TEX) - AudioEngine initialization working correctly - Music playback functional - No crashes or validation errors ## Files Modified in This Session **Phase 1:** - `src/audio/audio_engine.h` (new) - `src/audio/audio_engine.cc` (new) - `src/audio/spectrogram_resource_manager.h` (new) - `src/audio/spectrogram_resource_manager.cc` (new) - `src/tests/test_audio_engine.cc` (new) - `src/CMakeLists.txt` (updated) **Phase 2:** - `src/tests/test_tracker.cc` (migrated to AudioEngine) - `src/tests/test_tracker_timing.cc` (migrated to AudioEngine) - `src/tests/test_variable_tempo.cc` (migrated to AudioEngine) - `src/tests/test_wav_dump.cc` (migrated to AudioEngine) **Phase 3:** - `src/gpu/effects/flash_cube_effect.cc` (fixed texture loading crash) - `src/gpu/effects/hybrid_3d_effect.cc` (fixed texture loading crash) - `src/main.cc` (migrated to AudioEngine) **Phase 4:** - `src/audio/audio.cc` (removed synth_init() call from audio_init()) - `doc/HOWTO.md` (added AudioEngine usage documentation) - `doc/CONTRIBUTING.md` (added audio initialization protocols) ## Technical Notes (AudioEngine Design) **AudioEngine Design Philosophy:** - Manages initialization order (synth before tracker) - Owns SpectrogramResourceManager for lazy loading - Does NOT wrap every synth API call - direct synth calls are valid - Provides high-level lifecycle management, not a complete facade **What to Use AudioEngine For:** - Initialization: `engine.init()` instead of separate synth/tracker init - Updates: `engine.update(music_time)` instead of `tracker_update()` - Cleanup: `engine.shutdown()` instead of separate shutdown calls - Seeking: `engine.seek(time)` for timeline navigation (debug builds) **What NOT to Use AudioEngine For:** - Registering spectrograms: Use `synth_register_spectrogram()` directly - Triggering voices: Use `synth_trigger_voice()` directly (or engine.trigger_sample() for lazy loading) - Getting output peak: Use `synth_get_output_peak()` directly - Rendering audio: Use `synth_render()` directly (or engine.render()) The AudioEngine is a **lifecycle manager**, not a complete facade. Direct synth API usage is valid and encouraged for performance-critical paths.