cmake_minimum_required(VERSION 3.16) project(demo64k LANGUAGES C CXX) if(APPLE) add_definitions(-DGLFW_EXPOSE_NATIVE_COCOA) elseif(WIN32) add_definitions(-DGLFW_EXPOSE_NATIVE_WIN32) elseif(UNIX) if(DEFINED CMAKE_USE_WAYLAND) add_definitions(-DGLFW_EXPOSE_NATIVE_WAYLAND) else() add_definitions(-DGLFW_EXPOSE_NATIVE_X11) endif() endif() option(DEMO_SIZE_OPT "Enable size optimization flags" OFF) option(DEMO_STRIP_ALL "Strip all unnecessary code for final build" OFF) if (DEMO_STRIP_ALL) add_definitions(-DSTRIP_ALL) set(DEMO_SIZE_OPT ON) endif() set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) # Find wgpu-native (system install) find_library(WGPU_LIBRARY NAMES wgpu_native libwgpu_native REQUIRED) find_path(WGPU_INCLUDE_DIR NAMES webgpu.h PATH_SUFFIXES webgpu-headers REQUIRED) include_directories( src third_party ${WGPU_INCLUDE_DIR} third_party/glfw3webgpu ) find_package(glfw3 REQUIRED) set(DEMO_LIBS glfw ${WGPU_LIBRARY}) # Platform-specific dependencies if (APPLE) set_source_files_properties( src/platform.cc third_party/glfw3webgpu/glfw3webgpu.c PROPERTIES COMPILE_FLAGS "-x objective-c++" ) list(APPEND DEMO_LIBS "-framework Metal" "-framework Foundation" "-framework Cocoa" "-framework QuartzCore" ) else() # Assume Linux/other POSIX-like systems might need these list(APPEND DEMO_LIBS pthread m dl) endif() option(DEMO_BUILD_TOOLS "Build tools" OFF) # Asset Packing Tool (needed during build if any assets exist) if(DEMO_BUILD_TOOLS OR NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/src/assets_data.cc) add_executable(asset_packer tools/asset_packer.cc ) endif() # Configure asset generation set(ASSETS_TXT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/assets/final/assets.txt) set(GENERATED_ASSETS_H ${CMAKE_CURRENT_BINARY_DIR}/src/assets.h) set(GENERATED_ASSETS_DATA_CC ${CMAKE_CURRENT_BINARY_DIR}/src/assets_data.cc) add_custom_command( OUTPUT ${GENERATED_ASSETS_H} ${GENERATED_ASSETS_DATA_CC} COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/src COMMAND asset_packer ${ASSETS_TXT_PATH} ${GENERATED_ASSETS_H} ${GENERATED_ASSETS_DATA_CC} DEPENDS asset_packer ${ASSETS_TXT_PATH} COMMENT "Generating assets.h and assets_data.cc" ) add_custom_target(generate_assets ALL DEPENDS ${GENERATED_ASSETS_H} ${GENERATED_ASSETS_DATA_CC} ) # Main Demo Target add_executable(demo64k src/main.cc src/platform.cc src/gpu/gpu.cc src/audio/audio.cc src/audio/fdct.cc src/audio/idct.cc src/audio/window.cc src/audio/synth.cc third_party/glfw3webgpu/glfw3webgpu.c ${GENERATED_ASSETS_DATA_CC} ) add_dependencies(demo64k generate_assets) target_link_libraries(demo64k PRIVATE ${DEMO_LIBS}) target_include_directories(demo64k PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/src) if (DEMO_SIZE_OPT) if (MSVC) target_compile_options(demo64k PRIVATE /Os /GS-) target_link_options(demo64k PRIVATE /OPT:REF /OPT:ICF /INCREMENTAL:NO) elseif (APPLE) target_compile_options(demo64k PRIVATE -Os) target_link_options(demo64k PRIVATE -Wl,-dead_strip) else() target_compile_options(demo64k PRIVATE -Os -ffunction-sections -fdata-sections) target_link_options(demo64k PRIVATE -Wl,--gc-sections -s) endif() endif() # Tests option(DEMO_BUILD_TESTS "Build tests" OFF) enable_testing() if(DEMO_BUILD_TESTS) add_executable(test_window src/tests/test_window.cc src/audio/window.cc ) target_include_directories(test_window PRIVATE src) add_test(NAME HammingWindowTest COMMAND test_window) add_executable(test_synth src/tests/test_synth.cc src/audio/synth.cc src/audio/idct.cc src/audio/window.cc ) target_include_directories(test_synth PRIVATE src) add_test(NAME SynthEngineTest COMMAND test_synth) add_executable(test_spectool src/tests/test_spectool.cc src/audio/audio.cc src/audio/window.cc src/audio/fdct.cc src/audio/synth.cc src/audio/idct.cc third_party/glfw3webgpu/glfw3webgpu.c ) target_include_directories(test_spectool PRIVATE src third_party ${WGPU_INCLUDE_DIR} third_party/glfw3webgpu ) target_link_libraries(test_spectool PRIVATE ${DEMO_LIBS}) add_test(NAME SpectoolEndToEndTest COMMAND test_spectool) add_executable(test_assets src/tests/test_assets.cc ${GENERATED_ASSETS_DATA_CC} ) target_include_directories(test_assets PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/src src) add_dependencies(test_assets generate_assets) add_test(NAME AssetManagerTest COMMAND test_assets) endif() # Tools if(DEMO_BUILD_TOOLS) add_executable(spectool tools/spectool.cc src/platform.cc src/audio/audio.cc src/audio/fdct.cc src/audio/idct.cc src/audio/window.cc src/audio/synth.cc third_party/glfw3webgpu/glfw3webgpu.c ) target_include_directories(spectool PRIVATE src third_party ${WGPU_INCLUDE_DIR} third_party/glfw3webgpu ) target_link_libraries(spectool PRIVATE ${DEMO_LIBS}) add_executable(specview tools/specview.cc ) target_include_directories(specview PRIVATE src) endif()