From ce22f79c55e68f9fa496a47a528a6978b89e1261 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 22 Mar 2026 20:28:48 +0100 Subject: feat(shaders): add ray_sphere snippet, use in gbuf_raster impostor --- workspaces/main/assets.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'workspaces') diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index d436319..b96b4c4 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -38,6 +38,7 @@ SHADER_SDF_SHAPES, WGSL, ../../src/shaders/math/sdf_shapes.wgsl, "SDF Shapes (2D SHADER_LIGHTING, WGSL, ../../src/shaders/lighting.wgsl, "Lighting Snippet" SHADER_RAY_BOX, WGSL, ../../src/shaders/ray_box.wgsl, "Ray-Box Intersection Snippet" SHADER_RAY_TRIANGLE, WGSL, ../../src/shaders/ray_triangle.wgsl, "Ray-Triangle Intersection Snippet (Möller-Trumbore)" +SHADER_RAY_SPHERE, WGSL, ../../src/shaders/ray_sphere.wgsl, "Ray-Sphere Intersection Snippet" SHADER_MAIN, WGSL, shaders/main_shader.wgsl, "Main Heptagon Shader" SHADER_PARTICLE_COMPUTE, WGSL, ../../src/effects/particle_compute.wgsl, "Particle Compute Shader" SHADER_PARTICLE_RENDER, WGSL, ../../src/effects/particle_render.wgsl, "Particle Render Shader" -- cgit v1.2.3