From c01f3e6b676134fe01036aabbd063b690c9fd1ed Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 13 Feb 2026 13:55:32 +0100 Subject: Add shader snippet test assets to fix test_shader_composer Added SHADER_SNIPPET_A and SHADER_SNIPPET_B entries to test assets config to resolve missing AssetId compile error in test_shader_composer. Co-Authored-By: Claude Sonnet 4.5 --- workspaces/test/assets.txt | 2 ++ 1 file changed, 2 insertions(+) (limited to 'workspaces') diff --git a/workspaces/test/assets.txt b/workspaces/test/assets.txt index 1389993..ed81885 100644 --- a/workspaces/test/assets.txt +++ b/workspaces/test/assets.txt @@ -29,6 +29,8 @@ SHADER_SDF_PRIMITIVES, NONE, ../../common/shaders/sdf_primitives.wgsl, "SDF Prim SHADER_LIGHTING, NONE, ../../common/shaders/lighting.wgsl, "Lighting Snippet" SHADER_RAY_BOX, NONE, ../../common/shaders/ray_box.wgsl, "Ray-Box Intersection Snippet" SHADER_RAY_TRIANGLE, NONE, ../../common/shaders/ray_triangle.wgsl, "Ray-Triangle Intersection Snippet (Möller-Trumbore)" +SHADER_SNIPPET_A, NONE, shaders/test_snippet_a.wgsl, "Test Snippet A" +SHADER_SNIPPET_B, NONE, shaders/test_snippet_b.wgsl, "Test Snippet B" SHADER_MAIN, NONE, shaders/main_shader.wgsl, "Main Heptagon Shader" SHADER_PARTICLE_COMPUTE, NONE, shaders/particle_compute.wgsl, "Particle Compute Shader" SHADER_PARTICLE_RENDER, NONE, shaders/particle_render.wgsl, "Particle Render Shader" -- cgit v1.2.3