From ad9ee515d162d2aa23b64263e043d45add95615f Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 7 Mar 2026 20:03:30 +0100 Subject: feat(effects): add Ntsc post-process effect with fisheye distortion WGSL-only WgslEffect implementing barrel/fisheye distortion, RGB chroma separation, scanlines, per-pixel temporal noise, rolling jitter line, vignette, and warm NTSC phosphor tint. Applied across all main sequences. handoff(Gemini): Ntsc effect added; 13 effects total, 35+1 tests expected. Co-Authored-By: Claude Sonnet 4.6 --- workspaces/main/assets.txt | 1 + workspaces/main/timeline.seq | 19 +++++++++++++------ 2 files changed, 14 insertions(+), 6 deletions(-) (limited to 'workspaces') diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index 1bcbcd0..7ce8bdd 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -93,6 +93,7 @@ SHADER_SCENE1, NONE, ../../src/effects/scene1.wgsl, "Scene1 effect shader" SHADER_SCENE2, NONE, ../../src/effects/scene2.wgsl, "Scene2 effect shader" SHADER_RENDER_SCRATCH_LINES, NONE, ../../src/shaders/render/scratch_lines.wgsl, "Film scratch lines snippet" SHADER_SCRATCH, NONE, ../../src/effects/scratch.wgsl, "Scratch effect shader" +SHADER_NTSC, NONE, ../../src/effects/ntsc.wgsl, "NTSC effect shader" # --- Sequence Shaders --- SHADER_SEQUENCE_V2_UNIFORMS, NONE, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet" diff --git a/workspaces/main/timeline.seq b/workspaces/main/timeline.seq index e6ba4a5..a054a42 100644 --- a/workspaces/main/timeline.seq +++ b/workspaces/main/timeline.seq @@ -8,25 +8,28 @@ SEQUENCE 0.00 0 "intro" SEQUENCE 4.00 0 "rotating_cube" EFFECT + RotatingCube source -> temp1 0.00 4.00 - EFFECT + Placeholder temp1 -> temp2 1.00 4.00 - EFFECT + Scratch temp2 -> sink 1.00 4.00 + EFFECT + Ntsc temp1 -> sink 0.00 4.00 SEQUENCE 8.00 0 "scene 2" # Scene2 test - EFFECT + Scene2Effect source -> sink 0.0 4.0 + EFFECT + Scene2Effect source -> temp1 0.0 4.0 + EFFECT + Ntsc temp1 -> sink 0.00 4.00 SEQUENCE 12.00 1 "particles" # Particles -> Blur -> sink EFFECT + Particles source -> temp1 0.00 4.00 - EFFECT = GaussianBlur temp1 -> sink 0.00 4.00 + EFFECT = GaussianBlur temp1 -> temp2 0.00 4.00 + EFFECT + Ntsc temp2 -> sink 0.00 4.00 SEQUENCE 16.00 2 "hybrid_heptagon" # Heptagon -> Hybrid3D -> sink EFFECT + Heptagon source -> temp1 0.00 4.00 - EFFECT + Hybrid3D temp1 -> sink 0.00 4.00 + EFFECT + Hybrid3D temp1 -> temp2 0.00 4.00 + EFFECT + Ntsc temp2 -> sink 0.00 4.00 SEQUENCE 20.00 0 "heptagon_scene" - EFFECT + Scene1 source -> sink 0.00 8.00 + EFFECT + Scene1 source -> temp1 0.00 8.00 + EFFECT + Ntsc temp1 -> sink 0.00 8.00 SEQUENCE 28.00 0 "fade_test" # Heptagon -> Fade (placeholder) -> sink @@ -40,3 +43,7 @@ SEQUENCE 30.00 3 "complex_chain" EFFECT + GaussianBlur temp2 -> temp3 0.00 10.00 EFFECT + Placeholder temp3 -> temp4 0.00 10.00 EFFECT + Placeholder temp4 -> sink 0.00 10.00 + +SEQUENCE 40.00 0 "ntsc" + EFFECT + Scene1 source -> temp1 0.00 8.00 + EFFECT + Ntsc temp1 -> sink 0.00 8.00 -- cgit v1.2.3