From 10673f00dfece584ba81d581b69c9ba706a5ea5a Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 13 Feb 2026 08:14:07 +0100 Subject: Refactor: Move application entry points to src/app/ Moved main.cc, stub_main.cc, and test_demo.cc from src/ to src/app/ for better organization. Updated cmake/DemoExecutables.cmake paths. handoff(Claude): App files reorganized into src/app/ directory --- workspaces/test/assets.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'workspaces/test') diff --git a/workspaces/test/assets.txt b/workspaces/test/assets.txt index 62551d3..85f35b2 100644 --- a/workspaces/test/assets.txt +++ b/workspaces/test/assets.txt @@ -50,8 +50,8 @@ SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)" SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet" SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader" -MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh" -DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh" +MESH_CUBE, NONE, obj/test_mesh.obj, "A simple cube mesh" +DODECAHEDRON, NONE, obj/dodecahedron.obj, "A dodecahedron mesh" SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader" SHADER_COMPUTE_GEN_NOISE, NONE, shaders/compute/gen_noise.wgsl, "GPU Noise Compute Shader" SHADER_COMPUTE_GEN_PERLIN, NONE, shaders/compute/gen_perlin.wgsl, "GPU Perlin Noise Compute Shader" -- cgit v1.2.3