From 3b2bee705cfe5a250bb6049a90b5d734d3125f73 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 23:33:53 +0100 Subject: fix: port Hybrid3D effect to sequence v2 architecture Hybrid3D was calling Renderer3D::render() which creates its own command encoder, bypassing the sequence system. Now uses renderer_.draw() with the passed encoder. Also adds texture blit support for RotatingCube compositing. Co-Authored-By: Claude Sonnet 4.5 --- workspaces/test/timeline.seq | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'workspaces/test/timeline.seq') diff --git a/workspaces/test/timeline.seq b/workspaces/test/timeline.seq index 98000f0..9f698fe 100644 --- a/workspaces/test/timeline.seq +++ b/workspaces/test/timeline.seq @@ -3,10 +3,10 @@ # BPM 120 (set in test_demo.track) SEQUENCE 0.0 0 "MainLoop" -EFFECT + RotatingCube source -> temp1 0.00 4.00 +EFFECT + Hybrid3D source -> temp1 0.00 4.00 EFFECT + GaussianBlur temp1 -> sink 0.00 4.00 SEQUENCE 4.0 0 "MainLoop" -EFFECT + Flash source -> temp1 0.0 16.0 -EFFECT + GaussianBlur temp1 -> temp2 2.0 16.0 -EFFECT + PeakMeter temp2 -> sink 0.0 16.0 +EFFECT + Heptagon source -> temp1 0.0 16.0 +#EFFECT + RotatingCube temp1 -> temp2 2.0 16.0 +EFFECT + PeakMeter temp1 -> sink 4.0 16.0 -- cgit v1.2.3