From a109983c194c45ad85f0e481232bc605c7cfd85b Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 13 Feb 2026 08:34:24 +0100 Subject: Remediation: Implement shared common/shaders/ directory Eliminates 36 duplicate shader files across workspaces. Structure: - common/shaders/{math,render,compute}/ - Shared utilities (20 files) - workspaces/*/shaders/ - Workspace-specific only Changes: - Created common/shaders/ with math, render, compute subdirectories - Moved 20 common shaders from workspaces to common/ - Removed duplicates from test workspace - Updated assets.txt: ../../common/shaders/ references - Enhanced asset_packer.cc: filesystem path normalization for ../ resolution Implementation: Option 1 from SHADER_REUSE_INVESTIGATION.md - Single source of truth for common code - Workspace references via relative paths - Path normalization in asset packer handoff(Claude): Common shader directory implemented --- workspaces/test/shaders/render/lighting_utils.wgsl | 6 ------ 1 file changed, 6 deletions(-) delete mode 100644 workspaces/test/shaders/render/lighting_utils.wgsl (limited to 'workspaces/test/shaders/render/lighting_utils.wgsl') diff --git a/workspaces/test/shaders/render/lighting_utils.wgsl b/workspaces/test/shaders/render/lighting_utils.wgsl deleted file mode 100644 index d2fd2e2..0000000 --- a/workspaces/test/shaders/render/lighting_utils.wgsl +++ /dev/null @@ -1,6 +0,0 @@ -fn calculate_lighting(color: vec3, normal: vec3, pos: vec3, shadow: f32) -> vec3 { - let light_dir = normalize(vec3(1.0, 1.0, 1.0)); - let diffuse = max(dot(normal, light_dir), 0.0); - let lighting = diffuse * (0.1 + 0.9 * shadow) + 0.1; // Ambient + Shadowed Diffuse - return color * lighting; -} -- cgit v1.2.3