From 7b89a7130a998017de98dde363a8d9be61d7d44e Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 22 Mar 2026 19:29:01 +0100 Subject: feat(cnn_v3): GBufferEffect Pass 2 — SDF shadow raymarching MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Implements gbuf_shadow.wgsl: fullscreen render pass that reads depth from Pass 1, reconstructs world-space positions, evaluates a proxy-box SDF for each object (via inv_model), computes soft shadows for both directional lights using shadowWithStoredDistance(), and writes shadow factor to the RGBA8Unorm node_shadow_ target consumed by gbuf_pack.wgsl. Bind layout: B0=GlobalUniforms, B1=ObjectsBuffer (storage-read), B2=texture_depth_2d, B3=GBufLightsUniforms. Sky fragments (depth=1.0) are output as 1.0 (fully lit). Falls back to clear(1.0) if pipeline is not ready. 36/36 tests pass. handoff(Gemini): Pass 2 done. Pass 3 (transparency) still TODO. Phase 4 (type-aware SDF) optional after visual validation. --- workspaces/main/assets.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'workspaces/main') diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index f22552b..3045ab6 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -102,6 +102,7 @@ SHADER_RENDER_NTSC_COMMON, WGSL, ../../src/shaders/render/ntsc_common.wgsl, "NTS SHADER_GBUF_RASTER, WGSL, ../../cnn_v3/shaders/gbuf_raster.wgsl, "CNN v3 G-buffer MRT rasterization shader" SHADER_GBUF_PACK, WGSL, ../../cnn_v3/shaders/gbuf_pack.wgsl, "CNN v3 G-buffer feature pack compute shader" SHADER_GBUF_VIEW, WGSL, ../../cnn_v3/shaders/gbuf_view.wgsl, "CNN v3 G-buffer channel visualization (4x5 grid)" +SHADER_GBUF_SHADOW, WGSL, ../../cnn_v3/shaders/gbuf_shadow.wgsl, "CNN v3 G-buffer SDF shadow raymarching pass" # --- CNN v3 Inference --- SHADER_CNN_V3_COMMON, WGSL, ../../cnn_v3/shaders/cnn_v3_common.wgsl, "CNN v3 shared helpers snippet (get_w, unpack_8ch)" -- cgit v1.2.3