From 3547424b8c5f3884f84d16fb3f08b47965d62428 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 10 Mar 2026 20:42:32 +0100 Subject: ntsc: factor common code into snippet; add RGB and YIQ input variants - Extract shared NTSC logic into render/ntsc_common.wgsl snippet - sample_ntsc_signal() hook decouples input format from processing - ntsc_rgb.wgsl: RGB input (converts via rgba_to_luma_chroma_phase) - ntsc_yiq.wgsl: YIQ passthrough for RotatingCube output - Add NtscYiq WgslEffect thin wrapper; register both in tests handoff(Claude): NTSC refactor complete; NtscYiq ready for timeline use with RotatingCube. Co-Authored-By: Claude Sonnet 4.6 --- workspaces/main/assets.txt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'workspaces/main') diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index a3b1165..b50f2fb 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -94,7 +94,9 @@ SHADER_SCENE1, WGSL, ../../src/effects/scene1.wgsl, "Scene1 effect shader" SHADER_SCENE2, WGSL, ../../src/effects/scene2.wgsl, "Scene2 effect shader" SHADER_RENDER_SCRATCH_LINES, WGSL, ../../src/shaders/render/scratch_lines.wgsl, "Film scratch lines snippet" SHADER_SCRATCH, WGSL, ../../src/effects/scratch.wgsl, "Scratch effect shader" -SHADER_NTSC, WGSL, ../../src/effects/ntsc.wgsl, "NTSC effect shader" +SHADER_NTSC_RGB, WGSL, ../../src/effects/ntsc_rgb.wgsl, "NTSC effect shader (RGB input)" +SHADER_NTSC_YIQ, WGSL, ../../src/effects/ntsc_yiq.wgsl, "NTSC effect shader (YIQ input)" +SHADER_RENDER_NTSC_COMMON, WGSL, ../../src/shaders/render/ntsc_common.wgsl, "NTSC shared constants and functions snippet" SHADER_DEBUG_DEBUG_PRINT, WGSL, ../../src/shaders/debug/debug_print.wgsl, "Debug print snippet" # --- Sequence Shaders --- -- cgit v1.2.3