From 09eba6004eb5faa5273e310ca560bfd41e1bc901 Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 11 Feb 2026 16:06:16 +0100 Subject: fix: Register cnn_conv1x1 snippet and add verification - Add cnn_conv1x1 to shader composer registration - Add VerifyIncludes() to detect missing snippet registrations - STRIP_ALL-protected verification warns about unregistered includes - Fixes cnn_test runtime failure loading cnn_layer.wgsl Co-Authored-By: Claude Sonnet 4.5 --- workspaces/main/shaders/cnn/cnn_conv1x1.wgsl | 100 +++++++++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 workspaces/main/shaders/cnn/cnn_conv1x1.wgsl (limited to 'workspaces/main') diff --git a/workspaces/main/shaders/cnn/cnn_conv1x1.wgsl b/workspaces/main/shaders/cnn/cnn_conv1x1.wgsl new file mode 100644 index 0000000..d468182 --- /dev/null +++ b/workspaces/main/shaders/cnn/cnn_conv1x1.wgsl @@ -0,0 +1,100 @@ +// 1x1 convolution (vec4-optimized) + +// Inner layers: 7→4 channels (vec4-optimized) +// Assumes 'tex' is already normalized to [-1,1] +fn cnn_conv1x1_7to4( + tex: texture_2d, + samp: sampler, + uv: vec2, + resolution: vec2, + gray: f32, + weights: array, 8> +) -> vec4 { + let step = 1.0 / resolution; + let uv_norm = (uv - 0.5) * 2.0; + + var sum = vec4(0.0); + var pos = 0; + + for (var dy = -0; dy <= 0; dy++) { + for (var dx = -0; dx <= 0; dx++) { + let offset = vec2(f32(dx), f32(dy)) * step; + let rgbd = textureSample(tex, samp, uv + offset); + let in1 = vec4(uv_norm, gray, 1.0); + + sum.r += dot(weights[pos+0], rgbd) + dot(weights[pos+1], in1); + sum.g += dot(weights[pos+2], rgbd) + dot(weights[pos+3], in1); + sum.b += dot(weights[pos+4], rgbd) + dot(weights[pos+5], in1); + sum.a += dot(weights[pos+6], rgbd) + dot(weights[pos+7], in1); + pos += 8; + } + } + + return sum; +} + +// Source layer: 7→4 channels (vec4-optimized) +// Normalizes [0,1] input to [-1,1] internally +fn cnn_conv1x1_7to4_src( + tex: texture_2d, + samp: sampler, + uv: vec2, + resolution: vec2, + weights: array, 8> +) -> vec4 { + let step = 1.0 / resolution; + + let original = (textureSample(tex, samp, uv) - 0.5) * 2.0; + let gray = dot(original.rgb, vec3(0.2126, 0.7152, 0.0722)); + let uv_norm = (uv - 0.5) * 2.0; + let in1 = vec4(uv_norm, gray, 1.0); + + var sum = vec4(0.0); + var pos = 0; + + for (var dy = -0; dy <= 0; dy++) { + for (var dx = -0; dx <= 0; dx++) { + let offset = vec2(f32(dx), f32(dy)) * step; + let rgbd = (textureSample(tex, samp, uv + offset) - 0.5) * 2.0; + + sum.r += dot(weights[pos+0], rgbd) + dot(weights[pos+1], in1); + sum.g += dot(weights[pos+2], rgbd) + dot(weights[pos+3], in1); + sum.b += dot(weights[pos+4], rgbd) + dot(weights[pos+5], in1); + sum.a += dot(weights[pos+6], rgbd) + dot(weights[pos+7], in1); + pos += 8; + } + } + + return sum; +} + +// Final layer: 7→1 channel (vec4-optimized) +// Assumes 'tex' is already normalized to [-1,1] +// Returns raw sum (activation applied at call site) +fn cnn_conv1x1_7to1( + tex: texture_2d, + samp: sampler, + uv: vec2, + resolution: vec2, + gray: f32, + weights: array, 2> +) -> f32 { + let step = 1.0 / resolution; + let uv_norm = (uv - 0.5) * 2.0; + let in1 = vec4(uv_norm, gray, 1.0); + + var sum = 0.0; + var pos = 0; + + for (var dy = -0; dy <= 0; dy++) { + for (var dx = -0; dx <= 0; dx++) { + let offset = vec2(f32(dx), f32(dy)) * step; + let rgbd = textureSample(tex, samp, uv + offset); + + sum += dot(weights[pos], rgbd) + dot(weights[pos+1], in1); + pos += 2; + } + } + + return sum; +} -- cgit v1.2.3