From b9c2a0394343ff3586880d118b7d549b3e748cad Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 11:50:13 +0100 Subject: refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/effects/ Move 13 effect-specific shaders from workspaces/main/shaders/ to src/effects/ so each effect's .h, .cc, and .wgsl are together. Update assets.txt paths in both main and test workspaces. Update EFFECT_WORKFLOW.md to reflect new location. Shared/reusable snippets remain in src/shaders/. handoff(Gemini): shaders moved; src/effects/ now has .h, .cc, and .wgsl per effect. Co-Authored-By: Claude Sonnet 4.6 --- workspaces/main/shaders/vignette.wgsl | 24 ------------------------ 1 file changed, 24 deletions(-) delete mode 100644 workspaces/main/shaders/vignette.wgsl (limited to 'workspaces/main/shaders/vignette.wgsl') diff --git a/workspaces/main/shaders/vignette.wgsl b/workspaces/main/shaders/vignette.wgsl deleted file mode 100644 index 9b98ec9..0000000 --- a/workspaces/main/shaders/vignette.wgsl +++ /dev/null @@ -1,24 +0,0 @@ -@group(0) @binding(0) var input_sampler: sampler; -@group(0) @binding(1) var input_tex: texture_2d; -#include "common_uniforms" - -struct VignetteParams { - radius: f32, - softness: f32, -}; - -@group(0) @binding(2) var common_uniforms: CommonUniforms; -@group(0) @binding(3) var params: VignetteParams; - -#include "render/fullscreen_vs" - -@fragment -fn fs_main(@builtin(position) pos: vec4f) -> @location(0) vec4f { - let uv = pos.xy / common_uniforms.resolution; - let color = textureSample(input_tex, input_sampler, uv); - - let d = distance(uv, vec2f(0.5, 0.5)); - let vignette = smoothstep(params.radius, params.radius - params.softness, d); - - return vec4f(color.rgb * mix(1.0, vignette, common_uniforms.audio_intensity), color.a); -} \ No newline at end of file -- cgit v1.2.3