From 7d6c9bc2f10a479d9e054af56a75e535d1015b79 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 21 Feb 2026 10:24:24 +0100 Subject: docs: Update WGSL files to use shorter vector and matrix type aliases Replaced `vec2`, `vec3`, `vec4`, `mat4x4`, and `mat3x3` with their shorter aliases `vec2f`, `vec3f`, `vec4f`, `mat4x4f`, and `mat3x3f` across all WGSL shader files in `workspaces/main/shaders/`. This improves readability and aligns with modern WGSL conventions. --- workspaces/main/shaders/vignette.wgsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'workspaces/main/shaders/vignette.wgsl') diff --git a/workspaces/main/shaders/vignette.wgsl b/workspaces/main/shaders/vignette.wgsl index c4d0389..9b98ec9 100644 --- a/workspaces/main/shaders/vignette.wgsl +++ b/workspaces/main/shaders/vignette.wgsl @@ -13,12 +13,12 @@ struct VignetteParams { #include "render/fullscreen_vs" @fragment -fn fs_main(@builtin(position) pos: vec4) -> @location(0) vec4 { +fn fs_main(@builtin(position) pos: vec4f) -> @location(0) vec4f { let uv = pos.xy / common_uniforms.resolution; let color = textureSample(input_tex, input_sampler, uv); - let d = distance(uv, vec2(0.5, 0.5)); + let d = distance(uv, vec2f(0.5, 0.5)); let vignette = smoothstep(params.radius, params.radius - params.softness, d); - return vec4(color.rgb * mix(1.0, vignette, common_uniforms.audio_intensity), color.a); + return vec4f(color.rgb * mix(1.0, vignette, common_uniforms.audio_intensity), color.a); } \ No newline at end of file -- cgit v1.2.3