From 1dad17db104f671aa0e913143a95826078892ed5 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 21 Feb 2026 09:33:40 +0100 Subject: split raymarching.wgsl in two: with id, or without id. --- workspaces/main/shaders/sdf_test.wgsl | 9 --------- 1 file changed, 9 deletions(-) (limited to 'workspaces/main/shaders/sdf_test.wgsl') diff --git a/workspaces/main/shaders/sdf_test.wgsl b/workspaces/main/shaders/sdf_test.wgsl index 71310f2..3c97613 100644 --- a/workspaces/main/shaders/sdf_test.wgsl +++ b/workspaces/main/shaders/sdf_test.wgsl @@ -22,15 +22,6 @@ fn df(p: vec3) -> f32 { return min(d_sphere, d_box); } -// Two-pass distance function (required by raymarching.wgsl) -fn dfWithID(p: vec3) -> RayMarchResult { - var result: RayMarchResult; - result.distance = df(p); - result.distance_max = result.distance; - result.object_id = 0.0; - return result; -} - // Simple lighting fn shade(pos: vec3, rd: vec3) -> vec3 { let n = normal(pos); -- cgit v1.2.3