From 641b5b692ddfce30cc1bcebe742b38e0bba39ce8 Mon Sep 17 00:00:00 2001 From: skal Date: Thu, 12 Feb 2026 00:33:58 +0100 Subject: fix: update shader files to use beat_phase instead of beat MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Fixed particle_spray_compute.wgsl (uniforms.beat → uniforms.beat_phase) - Fixed ellipse.wgsl (uniforms.beat → uniforms.beat_phase) - Applied to all workspace and asset directories Resolves shader compilation error on demo64k startup. Co-Authored-By: Claude Sonnet 4.5 --- workspaces/main/shaders/particle_spray_compute.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'workspaces/main/shaders/particle_spray_compute.wgsl') diff --git a/workspaces/main/shaders/particle_spray_compute.wgsl b/workspaces/main/shaders/particle_spray_compute.wgsl index a4041f2..4b6e48f 100644 --- a/workspaces/main/shaders/particle_spray_compute.wgsl +++ b/workspaces/main/shaders/particle_spray_compute.wgsl @@ -29,7 +29,7 @@ fn main(@builtin(global_invocation_id) id: vec3) { p.color = vec4(hash(r + 0.1), hash(r + 0.2), 1.0, 1.0); } let new_pos = p.pos.xyz + p.vel.xyz * 0.016; - p.pos = vec4(new_pos, p.pos.w - 0.01 * (1.0 + uniforms.beat)); + p.pos = vec4(new_pos, p.pos.w - 0.01 * (1.0 + uniforms.beat_phase)); p.vel.y = p.vel.y - 0.01; particles[i] = p; } -- cgit v1.2.3