From 8b30cadfc19647487986d14dba9ddba7908dd1d0 Mon Sep 17 00:00:00 2001 From: skal Date: Thu, 12 Feb 2026 15:10:17 +0100 Subject: test_demo: Add beat-synchronized CNN post-processing with version selection - Add --cnn-version <1|2> flag to select between CNN v1 and v2 - Implement beat_phase modulation for dynamic blend in both CNN effects - Fix CNN v2 per-layer uniform buffer sharing (each layer needs own buffer) - Fix CNN v2 y-axis orientation to match render pass convention - Add Scene1Effect as base visual layer to test_demo timeline - Reorganize CNN v2 shaders into cnn_v2/ subdirectory - Update asset paths and documentation for new shader organization Co-Authored-By: Claude Sonnet 4.5 --- workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl | 47 +++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl (limited to 'workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl') diff --git a/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl b/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl new file mode 100644 index 0000000..dd07f19 --- /dev/null +++ b/workspaces/main/shaders/cnn_v2/cnn_v2_static.wgsl @@ -0,0 +1,47 @@ +// CNN v2 Static Features Compute Shader +// Generates 7D features + bias: [R, G, B, D, uv.x, uv.y, sin10_x, 1.0] + +@group(0) @binding(0) var input_tex: texture_2d; +@group(0) @binding(1) var input_tex_mip1: texture_2d; +@group(0) @binding(2) var input_tex_mip2: texture_2d; +@group(0) @binding(3) var depth_tex: texture_2d; +@group(0) @binding(4) var output_tex: texture_storage_2d; + +@compute @workgroup_size(8, 8) +fn main(@builtin(global_invocation_id) id: vec3) { + let coord = vec2(id.xy); + let dims = textureDimensions(input_tex); + + if (coord.x >= i32(dims.x) || coord.y >= i32(dims.y)) { + return; + } + + // Sample RGBA from mip 0 + let rgba = textureLoad(input_tex, coord, 0); + let r = rgba.r; + let g = rgba.g; + let b = rgba.b; + + // Sample depth + let d = textureLoad(depth_tex, coord, 0).r; + + // UV coordinates (normalized [0,1], bottom-left origin) + let uv_x = f32(coord.x) / f32(dims.x); + let uv_y = 1.0 - (f32(coord.y) / f32(dims.y)); + + // Multi-frequency position encoding + let sin10_x = sin(10.0 * uv_x); + + // Bias dimension (always 1.0) + let bias = 1.0; + + // Pack 8×f16 into 4×u32 (rgba32uint) + let packed = vec4( + pack2x16float(vec2(r, g)), + pack2x16float(vec2(b, d)), + pack2x16float(vec2(uv_x, uv_y)), + pack2x16float(vec2(sin10_x, bias)) + ); + + textureStore(output_tex, coord, packed); +} -- cgit v1.2.3