From 2fbfc406abe5a42f45face9b07a91ec64c0d4f78 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 10 Feb 2026 21:01:47 +0100 Subject: update train_cnn.py and shader --- workspaces/main/shaders/cnn/cnn_conv5x5.wgsl | 43 ++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) (limited to 'workspaces/main/shaders/cnn/cnn_conv5x5.wgsl') diff --git a/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl b/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl index 5136740..0f261dd 100644 --- a/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl +++ b/workspaces/main/shaders/cnn/cnn_conv5x5.wgsl @@ -83,3 +83,46 @@ fn cnn_conv5x5_7to1( return sum; // Output in [-1,1] } + +// Source layer: 7→4 channels (RGBD output) +// Normalizes [0,1] input to [-1,1] internally +fn cnn_conv5x5_7to4_src( + tex: texture_2d, + samp: sampler, + uv: vec2, + resolution: vec2, + weights: array, 100> +) -> vec4 { + let step = 1.0 / resolution; + + let original = (textureSample(tex, samp, uv) - 0.5) * 2.0; + let gray = 0.2126*original.r + 0.7152*original.g + 0.0722*original.b; + let uv_norm = (uv - 0.5) * 2.0; + + var sum = vec4(0.0); + var pos = 0; + + for (var dy = -2; dy <= 2; dy++) { + for (var dx = -2; dx <= 2; dx++) { + let offset = vec2(f32(dx), f32(dy)) * step; + let rgbd = (textureSample(tex, samp, uv + offset) - 0.5) * 2.0; + + let inputs = array( + rgbd.r, rgbd.g, rgbd.b, rgbd.a, + uv_norm.x, uv_norm.y, gray + ); + + for (var out_c = 0; out_c < 4; out_c++) { + let idx = pos * 4 + out_c; + var channel_sum = weights[idx][7]; + for (var in_c = 0; in_c < 7; in_c++) { + channel_sum += weights[idx][in_c] * inputs[in_c]; + } + sum[out_c] += channel_sum; + } + pos++; + } + } + + return sum; +} -- cgit v1.2.3