From 7d6c9bc2f10a479d9e054af56a75e535d1015b79 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 21 Feb 2026 10:24:24 +0100 Subject: docs: Update WGSL files to use shorter vector and matrix type aliases Replaced `vec2`, `vec3`, `vec4`, `mat4x4`, and `mat3x3` with their shorter aliases `vec2f`, `vec3f`, `vec4f`, `mat4x4f`, and `mat3x3f` across all WGSL shader files in `workspaces/main/shaders/`. This improves readability and aligns with modern WGSL conventions. --- workspaces/main/shaders/circle_mask_render.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'workspaces/main/shaders/circle_mask_render.wgsl') diff --git a/workspaces/main/shaders/circle_mask_render.wgsl b/workspaces/main/shaders/circle_mask_render.wgsl index 55620c1..94659f7 100644 --- a/workspaces/main/shaders/circle_mask_render.wgsl +++ b/workspaces/main/shaders/circle_mask_render.wgsl @@ -9,7 +9,7 @@ @group(0) @binding(2) var uniforms: CommonUniforms; -@fragment fn fs_main(@builtin(position) p: vec4) -> @location(0) vec4 { +@fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f { let uv = p.xy / uniforms.resolution; let mask_value = textureSample(mask_tex, mask_sampler, uv).r; -- cgit v1.2.3