From 7d6c9bc2f10a479d9e054af56a75e535d1015b79 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 21 Feb 2026 10:24:24 +0100 Subject: docs: Update WGSL files to use shorter vector and matrix type aliases Replaced `vec2`, `vec3`, `vec4`, `mat4x4`, and `mat3x3` with their shorter aliases `vec2f`, `vec3f`, `vec4f`, `mat4x4f`, and `mat3x3f` across all WGSL shader files in `workspaces/main/shaders/`. This improves readability and aligns with modern WGSL conventions. --- workspaces/main/shaders/circle_mask_compute.wgsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'workspaces/main/shaders/circle_mask_compute.wgsl') diff --git a/workspaces/main/shaders/circle_mask_compute.wgsl b/workspaces/main/shaders/circle_mask_compute.wgsl index b167781..87012f6 100644 --- a/workspaces/main/shaders/circle_mask_compute.wgsl +++ b/workspaces/main/shaders/circle_mask_compute.wgsl @@ -14,10 +14,10 @@ struct CircleMaskParams { @group(0) @binding(0) var uniforms: CommonUniforms; @group(0) @binding(1) var params: CircleMaskParams; -@fragment fn fs_main(@builtin(position) p: vec4) -> @location(0) vec4 { +@fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f { let uv = p.xy / uniforms.resolution; - let center = vec2(0.5, 0.5); - let aspect_corrected_uv = (uv - center) * vec2(uniforms.aspect_ratio, 1.0); + let center = vec2f(0.5, 0.5); + let aspect_corrected_uv = (uv - center) * vec2f(uniforms.aspect_ratio, 1.0); let dist = length(aspect_corrected_uv); let edge_width = 0.01; -- cgit v1.2.3