From 1dad17db104f671aa0e913143a95826078892ed5 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 21 Feb 2026 09:33:40 +0100 Subject: split raymarching.wgsl in two: with id, or without id. --- workspaces/main/assets.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'workspaces/main/assets.txt') diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index 8c62ea4..61d65d0 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -71,6 +71,7 @@ SHADER_RENDER_FULLSCREEN_VS, NONE, ../../common/shaders/render/fullscreen_vs.wgs SHADER_MATH_COLOR, NONE, ../../common/shaders/math/color.wgsl, "Color Functions" SHADER_MATH_UTILS, NONE, ../../common/shaders/math/utils.wgsl, "Math Utilities" SHADER_RENDER_RAYMARCHING, NONE, ../../common/shaders/render/raymarching.wgsl, "Raymarching Functions" +SHADER_RENDER_RAYMARCHING_ID, NONE, ../../common/shaders/render/raymarching_id.wgsl, "Raymarching-ID Functions" SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader" SHADER_COMPUTE_GEN_NOISE, NONE, ../../common/shaders/compute/gen_noise.wgsl, "GPU Noise Compute Shader" SHADER_COMPUTE_GEN_PERLIN, NONE, ../../common/shaders/compute/gen_perlin.wgsl, "GPU Perlin Noise Compute Shader" -- cgit v1.2.3