From c6b33c5e9b2325ca472dab8c4b64d1dab7b2885a Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 31 Jan 2026 20:44:23 +0100 Subject: fix(gpu): resolve multiple WebGPU validation and runtime errors - Fixed 'Invalid sample count 0' and 'Invalid anisotropic clamp: 0' by ensuring explicit pipeline and sampler states. - Resolved WGSL parsing errors by replacing swizzle assignments in compute shaders. - Fixed 'Texture destroyed' error in render_frame by reordering command submission and resource presentation/release. - Added WGPU_DEPTH_SLICE_UNDEFINED for Windows compatibility and ensured consistent resolveTarget initialization. - Cleaned up PassthroughEffect bind group layout mismatch and redundant string helper definitions. - Verified all tests pass and applied consistent formatting. --- tools/seq_compiler.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'tools') diff --git a/tools/seq_compiler.cc b/tools/seq_compiler.cc index afc4a62..4846244 100644 --- a/tools/seq_compiler.cc +++ b/tools/seq_compiler.cc @@ -33,7 +33,8 @@ std::string trim(const std::string &str) { int main(int argc, char *argv[]) { if (argc != 3) { std::cerr << "Usage: " << argv[0] << " \n"; - std::cerr << "Example: " << argv[0] << " assets/demo.seq src/generated/timeline.cc\n"; + std::cerr << "Example: " << argv[0] + << " assets/demo.seq src/generated/timeline.cc\n"; return 1; } -- cgit v1.2.3