From 873fa985bb4b3ec3841fa77adc16a99184cb9507 Mon Sep 17 00:00:00 2001 From: skal Date: Thu, 5 Feb 2026 00:15:00 +0100 Subject: feat: Replace explicit priorities with stack-based priority modifiers MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Simplifies effect priority management by using relative modifiers instead of explicit numbers, making timeline reordering much more practical. ## New Priority System Effects now use priority modifiers after EFFECT keyword: - `+` increment priority by 1 (or start at 0 if first) - `=` keep same priority as previous effect - `-` decrement priority (or start at -1 if first, for background) Old syntax: ``` EFFECT FlashEffect 0.0 0.5 0 EFFECT FadeEffect 0.1 0.3 1 EFFECT BgCube 0.2 3 -1 ``` New syntax: ``` EFFECT - BgCube 0.2 3 # Priority -1 (background) EFFECT + FlashEffect 0.0 0.5 # Priority 0 EFFECT + FadeEffect 0.1 0.3 # Priority 1 ``` ## Benefits ✓ Reordering effects no longer requires renumbering all priorities ✓ Priority relationships are explicit and relative ✓ File order matches render order (easier to understand) ✓ Same-priority effects clearly marked with `=` ✓ Background layers (-1) clearly marked with `-` ✓ Reduces errors when reorganizing timelines ## Implementation - Updated seq_compiler to parse +/=/- modifiers - Tracks current priority per sequence - First effect sets base priority (0 or -1) - Subsequent effects modify relative to previous - Generated C++ code unchanged (still uses integer priorities) ## Changes to demo.seq - All effects updated to use new syntax - Effects reordered by priority within sequences - Priority gaps removed (were likely unintentional) - Comments updated to reflect new system ## Documentation - Updated SEQUENCE.md with new syntax - Added examples showing +, =, - usage - Explained priority calculation rules This makes timeline authoring significantly more maintainable, especially when experimenting with different effect orderings during development. --- tools/seq_compiler.cc | 45 ++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 42 insertions(+), 3 deletions(-) (limited to 'tools') diff --git a/tools/seq_compiler.cc b/tools/seq_compiler.cc index 45cfc1a..7ac921f 100644 --- a/tools/seq_compiler.cc +++ b/tools/seq_compiler.cc @@ -467,13 +467,52 @@ int main(int argc, char* argv[]) { << ": EFFECT found outside of SEQUENCE\n"; return 1; } - std::string class_name, start, end, priority; - if (!(ss >> class_name >> start >> end >> priority)) { + std::string priority_mod, class_name, start, end; + if (!(ss >> priority_mod >> class_name >> start >> end)) { std::cerr << "Error line " << line_num - << ": EFFECT requires \n"; + << ": EFFECT requires <+|=|-> \n"; return 1; } + // Validate priority modifier + if (priority_mod != "+" && priority_mod != "=" && priority_mod != "-") { + std::cerr << "Error line " << line_num + << ": Priority modifier must be '+', '=', or '-', got: " << priority_mod << "\n"; + return 1; + } + + // Calculate priority based on modifier and sequence state + static int current_priority = 0; + static bool first_in_sequence = true; + static const SequenceEntry* last_seq = nullptr; + + // Reset priority tracking for new sequence + if (current_seq != last_seq) { + current_priority = 0; + first_in_sequence = true; + last_seq = current_seq; + } + + // Handle first effect in sequence + if (first_in_sequence) { + if (priority_mod == "-") { + current_priority = -1; // Background layer + } else { + current_priority = 0; // Default start (+ or =) + } + first_in_sequence = false; + } else { + // Update priority based on modifier for subsequent effects + if (priority_mod == "+") { + current_priority++; + } else if (priority_mod == "-") { + current_priority--; + } + // '=' keeps current_priority unchanged + } + + std::string priority = std::to_string(current_priority); + // Convert beat notation to time std::string start_time = convert_to_time(start, bpm); std::string end_time = convert_to_time(end, bpm); -- cgit v1.2.3