From a3583f4c704bb14e02f49cade6996e215d0ee6b4 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 16:16:13 +0100 Subject: feat: Add FlashEffect for audio/visual sync testing - FlashEffect: Beat-synchronized white flash using ShaderComposer - Loads shader from assets (flash.wgsl) with sequence_uniforms include - Uses pow(1.0 - beat_phase, 4.0) for sharp flash at beat start - Updated test_demo.seq to use FlashEffect (was HeptagonEffect) - Added FlashEffect to test suite (test_demo_effects.cc) - Made cnn_test conditional on main workspace (fixes build error) - Flash intensity: 1.0 at beat start, fades to 0.0 by beat end Co-Authored-By: Claude Sonnet 4.5 --- tools/test_demo.seq | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/test_demo.seq') diff --git a/tools/test_demo.seq b/tools/test_demo.seq index da5d064..b1d17c8 100644 --- a/tools/test_demo.seq +++ b/tools/test_demo.seq @@ -2,4 +2,4 @@ # BPM 120 (set in test_demo.track) SEQUENCE 0.0 0 "test_loop" - EFFECT + HeptagonEffect source -> sink 0.0 16.0 + EFFECT + FlashEffect source -> sink 0.0 16.0 -- cgit v1.2.3