From c79ebff06ae74135c5f67ecc01d5bb55aeb5eda9 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 17:04:41 +0100 Subject: fix: calculate beat_phase for FlashEffect and refactor uniforms - seq_compiler.py: Calculate beat_phase from beat_time (was hardcoded 0.0f) - Refactor: Replace CommonPostProcessUniforms with UniformsSequenceParams - Remove duplicate struct definition in post_process_helper.h - Update all CNN effects and tests to use unified uniform struct - Fixes FlashEffect showing solid white instead of flashing to beat Co-Authored-By: Claude Sonnet 4.5 --- tools/shadertoy/template.cc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'tools/shadertoy') diff --git a/tools/shadertoy/template.cc b/tools/shadertoy/template.cc index 7636c0a..56b4ab5 100644 --- a/tools/shadertoy/template.cc +++ b/tools/shadertoy/template.cc @@ -83,7 +83,7 @@ void ShaderToyEffect::init(MainSequence* demo) { {.binding = 1, .textureView = prev_view}, {.binding = 2, .buffer = uniforms_.get().buffer, - .size = sizeof(CommonPostProcessUniforms)}, + .size = sizeof(UniformsSequenceParams)}, {.binding = 3, .buffer = params_.get().buffer, .size = sizeof(ShaderToyParams)}, @@ -98,7 +98,7 @@ void ShaderToyEffect::init(MainSequence* demo) { void ShaderToyEffect::render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) { - const CommonPostProcessUniforms uniforms = { + const UniformsSequenceParams uniforms = { .resolution = {static_cast(width_), static_cast(height_)}, .aspect_ratio = aspect_ratio, .time = time, -- cgit v1.2.3