From 1438cfe727adc7b6a5d84c76b0878ed77ef254a8 Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Mar 2026 10:13:01 +0100 Subject: feat: WGSL asset load-from-disk in dev mode MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - asset_packer: include WGSL in --disk_load path storage (alongside SPEC/MP3) - asset_manager: disk-load WGSL assets at runtime when !DEMO_STRIP_ALL - DemoCodegen: pass ASSET_PACKER_FLAGS to pack_test_assets so test assets also use disk-load paths in dev mode (fixes pre-existing SPEC/WGSL test failures) - test_shader_composer: fix stale assertions (fn test_wgsl → fn snippet_a, correct ordering check) 35/35 tests passing. handoff(Claude): WGSL disk-loading implemented. Shaders now loaded from disk in dev mode, enabling hot-reload without rebuild. Tests fixed. Co-Authored-By: Claude Sonnet 4.6 --- tools/asset_packer.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'tools/asset_packer.cc') diff --git a/tools/asset_packer.cc b/tools/asset_packer.cc index e28d71f..37d2a57 100644 --- a/tools/asset_packer.cc +++ b/tools/asset_packer.cc @@ -488,7 +488,8 @@ int main(int argc, char* argv[]) { std::string full_path = combined_path.lexically_normal().string(); if (disk_load_mode && - (info.asset_type == "SPEC" || info.asset_type == "MP3")) { + (info.asset_type == "SPEC" || info.asset_type == "MP3" || + info.asset_type == "WGSL")) { fprintf(assets_data_cc_file, "alignas(16) static const char %s[] = \"%s\";\n", info.data_array_name.c_str(), full_path.c_str()); -- cgit v1.2.3