From a5e3e1bdb104555394e9f3aad6d1cf07e93998bf Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 17 Feb 2026 09:18:32 +0100 Subject: refactor(3d): SceneLoader to namespace Refactors the SceneLoader class to a namespace. Since it only contained a single static utility function, a namespace is a more appropriate and idiomatic C++ construct. No functional changes. --- src/3d/scene_loader.cc | 7 +++++-- src/3d/scene_loader.h | 17 ++++++++--------- 2 files changed, 13 insertions(+), 11 deletions(-) (limited to 'src') diff --git a/src/3d/scene_loader.cc b/src/3d/scene_loader.cc index 2c29bc3..1ff2cc2 100644 --- a/src/3d/scene_loader.cc +++ b/src/3d/scene_loader.cc @@ -9,7 +9,9 @@ #include // For std::nothrow #include -bool SceneLoader::LoadScene(Scene& scene, const uint8_t* data, size_t size) { +namespace SceneLoader { + +bool LoadScene(Scene& scene, const uint8_t* data, size_t size) { if (!data || size < 16) { // Header size check printf("SceneLoader: Data too small\n"); return false; @@ -166,4 +168,5 @@ bool SceneLoader::LoadScene(Scene& scene, const uint8_t* data, size_t size) { } return true; -} \ No newline at end of file +} +} // namespace SceneLoader \ No newline at end of file diff --git a/src/3d/scene_loader.h b/src/3d/scene_loader.h index eabfb7a..c4fb9e9 100644 --- a/src/3d/scene_loader.h +++ b/src/3d/scene_loader.h @@ -4,12 +4,11 @@ #include #include -// SceneLoader handles parsing of binary scene files (.bin) exported from -// Blender. It populates a Scene object with objects, lights, and cameras. -class SceneLoader { - public: - // Loads a scene from a binary buffer. - // Returns true on success, false on failure (e.g., invalid magic, version - // mismatch). - static bool LoadScene(Scene& scene, const uint8_t* data, size_t size); -}; +namespace SceneLoader { + +// Loads a scene from a binary buffer. +// Returns true on success, false on failure (e.g., invalid magic, version +// mismatch). +bool LoadScene(Scene& scene, const uint8_t* data, size_t size); + +} // namespace SceneLoader -- cgit v1.2.3