From 1bc1cf8cd2c66bbae615a5ddba883b7cd55bd67f Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 8 Feb 2026 07:00:28 +0100 Subject: feat(3d): Implement Blender export and binary scene loading pipeline --- src/util/asset_manager.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/util') diff --git a/src/util/asset_manager.h b/src/util/asset_manager.h index ed7f1aa..59bf7a0 100644 --- a/src/util/asset_manager.h +++ b/src/util/asset_manager.h @@ -24,3 +24,6 @@ struct AssetRecord { // - 'out_size' returns the original asset size (excluding the null terminator). const uint8_t* GetAsset(AssetId asset_id, size_t* out_size = nullptr); void DropAsset(AssetId asset_id, const uint8_t* asset); + +// Returns the AssetId for a given asset name, or AssetId::ASSET_LAST_ID if not found. +AssetId GetAssetIdByName(const char* name); -- cgit v1.2.3