From 43e257fab0ca544edbb36604a7871f96fd0142bf Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 2 Feb 2026 14:25:41 +0100 Subject: fix(shader): Correct WGSL loop syntax in calc_shadow - Replaced invalid 'i++' with 'i = i + 1' in the shader's calc_shadow function loop. - This resolves the shader parsing error and allows the 3D renderer test to run successfully on all platforms. --- src/tests/test_3d_render.cc | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/tests') diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc index 71cc862..fbf5fc0 100644 --- a/src/tests/test_3d_render.cc +++ b/src/tests/test_3d_render.cc @@ -206,14 +206,14 @@ int main(int argc, char** argv) { g_renderer.resize(platform_state.width, platform_state.height); g_textures.init(g_device, g_queue); - ProceduralTextureDef grid_def; - grid_def.width = 256; - grid_def.height = 256; - grid_def.gen_func = procedural::gen_grid; - grid_def.params = {10.0f, 1.0f}; // Frequency, thickness - g_textures.create_procedural_texture("floor_grid", grid_def); - - g_renderer.set_noise_texture(g_textures.get_texture_view("floor_grid")); + ProceduralTextureDef noise_def; + noise_def.width = 256; + noise_def.height = 256; + noise_def.gen_func = gen_periodic_noise; + noise_def.params = {1234.0f, 16.0f}; + g_textures.create_procedural_texture("noise", noise_def); + + g_renderer.set_noise_texture(g_textures.get_texture_view("noise")); setup_scene(); -- cgit v1.2.3