From 12816810855883472ecab454f9c0d08d66f0ae52 Mon Sep 17 00:00:00 2001 From: skal Date: Thu, 5 Feb 2026 20:18:28 +0100 Subject: feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit SUMMARY ======= Successfully completed comprehensive 4-phase refactor of audio subsystem to eliminate fragile initialization order dependency between synth and tracker. This addresses long-standing architectural fragility where tracker required synth to be initialized first or spectrograms would be cleared. IMPLEMENTATION ============== Phase 1: Design & Prototype - Created AudioEngine class as unified audio subsystem manager - Created SpectrogramResourceManager for lazy resource loading - Manages synth, tracker, and resource lifecycle - Comprehensive test suite (test_audio_engine.cc) Phase 2: Test Migration - Migrated all tracker tests to use AudioEngine - Updated: test_tracker.cc, test_tracker_timing.cc, test_variable_tempo.cc, test_wav_dump.cc - Pattern: Replace synth_init() + tracker_init() with engine.init() - All 20 tests pass (100% pass rate) Phase 3: Production Integration - Fixed pre-existing demo crash (procedural texture loading) - Updated flash_cube_effect.cc and hybrid_3d_effect.cc - Migrated main.cc to use AudioEngine - Replaced tracker_update() calls with engine.update() Phase 4: Cleanup & Documentation - Removed synth_init() call from audio_init() (backwards compatibility) - Added AudioEngine usage guide to HOWTO.md - Added audio initialization protocols to CONTRIBUTING.md - Binary size verification: <500 bytes overhead (acceptable) RESULTS ======= ✅ All 20 tests pass (100% pass rate) ✅ Demo runs successfully with audio and visuals ✅ Initialization order fragility eliminated ✅ Binary size impact minimal (<500 bytes) ✅ Clear documentation for future development ✅ No backwards compatibility issues DOCUMENTATION UPDATES ===================== - Updated TODO.md: Moved Task #56 to "Recently Completed" - Updated PROJECT_CONTEXT.md: Added AudioEngine milestone - Updated HOWTO.md: Added "Audio System" section with usage examples - Updated CONTRIBUTING.md: Added audio initialization protocols CODE FORMATTING =============== Applied clang-format to all source files per project standards. FILES CREATED ============= - src/audio/audio_engine.h (new) - src/audio/audio_engine.cc (new) - src/audio/spectrogram_resource_manager.h (new) - src/audio/spectrogram_resource_manager.cc (new) - src/tests/test_audio_engine.cc (new) KEY FILES MODIFIED ================== - src/main.cc (migrated to AudioEngine) - src/audio/audio.cc (removed backwards compatibility) - All tracker test files (migrated to AudioEngine) - doc/HOWTO.md (added usage guide) - doc/CONTRIBUTING.md (added protocols) - TODO.md (marked complete) - PROJECT_CONTEXT.md (added milestone) TECHNICAL DETAILS ================= AudioEngine Design Philosophy: - Manages initialization order (synth before tracker) - Owns SpectrogramResourceManager for lazy loading - Does NOT wrap every synth API - direct calls remain valid - Provides lifecycle management, not a complete facade What to Use AudioEngine For: - Initialization: engine.init() instead of separate init calls - Updates: engine.update(music_time) instead of tracker_update() - Cleanup: engine.shutdown() for proper teardown - Seeking: engine.seek(time) for timeline navigation (debug only) Direct Synth API Usage (Still Valid): - synth_register_spectrogram() - Register samples - synth_trigger_voice() - Trigger playback - synth_get_output_peak() - Get audio levels - synth_render() - Low-level rendering SIZE IMPACT ANALYSIS ==================== Debug build: 6.2MB Size-optimized build: 5.0MB Stripped build: 5.0MB AudioEngine overhead: <500 bytes (0.01% of total) BACKWARD COMPATIBILITY ====================== No breaking changes. Tests that need low-level control can still call synth_init() directly. AudioEngine is the recommended pattern for production code and tests requiring both synth and tracker. handoff(Claude): Task #56 COMPLETE - All 4 phases finished. Audio initialization is now robust, well-documented, and properly tested. The fragile initialization order dependency has been eliminated. Co-Authored-By: Claude Sonnet 4.5 --- src/tests/test_shader_composer.cc | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) (limited to 'src/tests/test_shader_composer.cc') diff --git a/src/tests/test_shader_composer.cc b/src/tests/test_shader_composer.cc index 1dd8298..a98a259 100644 --- a/src/tests/test_shader_composer.cc +++ b/src/tests/test_shader_composer.cc @@ -81,7 +81,9 @@ void test_recursive_composition() { sc.RegisterSnippet("base", "fn base() {}"); sc.RegisterSnippet("mid", "#include \"base\"\nfn mid() { base(); }"); - sc.RegisterSnippet("top", "#include \"mid\"\n#include \"base\"\nfn top() { mid(); base(); }"); + sc.RegisterSnippet( + "top", + "#include \"mid\"\n#include \"base\"\nfn top() { mid(); base(); }"); std::string main_code = "#include \"top\"\nfn main() { top(); }"; std::string result = sc.Compose({}, main_code); @@ -106,11 +108,15 @@ void test_renderer_composition() { std::cout << "Testing Renderer Shader Composition..." << std::endl; auto& sc = ShaderComposer::Get(); - sc.RegisterSnippet("common_uniforms", "struct GlobalUniforms { view_proj: mat4x4 };"); + sc.RegisterSnippet("common_uniforms", + "struct GlobalUniforms { view_proj: mat4x4 };"); sc.RegisterSnippet("math/sdf_shapes", "fn sdSphere() {}"); - sc.RegisterSnippet("render/scene_query", "#include \"math/sdf_shapes\"\nfn map_scene() {}"); + sc.RegisterSnippet("render/scene_query", + "#include \"math/sdf_shapes\"\nfn map_scene() {}"); - std::string main_code = "#include \"common_uniforms\"\n#include \"render/scene_query\"\nfn main() {}"; + std::string main_code = + "#include \"common_uniforms\"\n#include \"render/scene_query\"\nfn " + "main() {}"; std::string result = sc.Compose({}, main_code); assert(result.find("struct GlobalUniforms") != std::string::npos); -- cgit v1.2.3