From c23f3b9030a508212ffe22d9fa88b7484721174a Mon Sep 17 00:00:00 2001 From: skal Date: Fri, 6 Feb 2026 09:51:38 +0100 Subject: Revert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts" This reverts commit b2bd45885a77e8936ab1d2c2ed30a238d9f073a6. --- src/tests/test_mesh.cc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/tests/test_mesh.cc') diff --git a/src/tests/test_mesh.cc b/src/tests/test_mesh.cc index 75b45ac..f29ec27 100644 --- a/src/tests/test_mesh.cc +++ b/src/tests/test_mesh.cc @@ -284,8 +284,7 @@ int main(int argc, char** argv) { // --- Create Scene --- Object3D floor(ObjectType::PLANE); - floor.position = vec3(0, 0, 0); // Floor at ground level - floor.scale = vec3(1.0f, 1.0f, 1.0f); // Uniform scale (planes are infinite anyway) + floor.scale = vec3(20.0f, 0.01f, 20.0f); // Very thin floor proxy floor.color = vec4(0.5f, 0.5f, 0.5f, 1.0f); g_scene.add_object(floor); -- cgit v1.2.3