From b8d4a815453acac752c6fb3c56d047e39a76fd05 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 14 Feb 2026 19:05:34 +0100 Subject: feat(gpu): add SDF camera infrastructure and effect base class Add unified camera system for SDF raymarching effects: - CameraParams struct (80 bytes): inv_view matrix + FOV/near/far/aspect - SDFEffect base class: manages camera uniform, provides update_camera() helpers - camera_common.wgsl: getCameraRay(), position/forward/up/right extractors - SDFTestEffect: working example with orbiting camera + animated sphere Refactor effect headers: - Extract class definitions from demo_effects.h to individual .h files - Update includes in .cc files to use specific headers - Cleaner compilation dependencies, faster incremental builds Documentation: - Add SDF_EFFECT_GUIDE.md with complete workflow - Update ARCHITECTURE.md, UNIFORM_BUFFER_GUIDELINES.md - Update EFFECT_WORKFLOW.md, CONTRIBUTING.md Tests: 34/34 passing, SDFTestEffect validated Co-Authored-By: Claude Sonnet 4.5 --- src/tests/gpu/test_demo_effects.cc | 1 + 1 file changed, 1 insertion(+) (limited to 'src/tests/gpu') diff --git a/src/tests/gpu/test_demo_effects.cc b/src/tests/gpu/test_demo_effects.cc index 4234901..ec78c10 100644 --- a/src/tests/gpu/test_demo_effects.cc +++ b/src/tests/gpu/test_demo_effects.cc @@ -136,6 +136,7 @@ static void test_scene_effects() { {"RotatingCubeEffect", std::make_shared(fixture.ctx())}, {"Scene1Effect", std::make_shared(fixture.ctx())}, + {"SDFTestEffect", std::make_shared(fixture.ctx())}, }; int passed = 0; -- cgit v1.2.3