From a3583f4c704bb14e02f49cade6996e215d0ee6b4 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 16:16:13 +0100 Subject: feat: Add FlashEffect for audio/visual sync testing - FlashEffect: Beat-synchronized white flash using ShaderComposer - Loads shader from assets (flash.wgsl) with sequence_uniforms include - Uses pow(1.0 - beat_phase, 4.0) for sharp flash at beat start - Updated test_demo.seq to use FlashEffect (was HeptagonEffect) - Added FlashEffect to test suite (test_demo_effects.cc) - Made cnn_test conditional on main workspace (fixes build error) - Flash intensity: 1.0 at beat start, fades to 0.0 by beat end Co-Authored-By: Claude Sonnet 4.5 --- src/tests/gpu/test_demo_effects.cc | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/tests/gpu') diff --git a/src/tests/gpu/test_demo_effects.cc b/src/tests/gpu/test_demo_effects.cc index 7bba831..0c461b5 100644 --- a/src/tests/gpu/test_demo_effects.cc +++ b/src/tests/gpu/test_demo_effects.cc @@ -65,6 +65,10 @@ static void test_effects() { std::make_shared( fixture.ctx(), std::vector{"source"}, std::vector{"sink"})}, + {"FlashEffect", + std::make_shared( + fixture.ctx(), std::vector{"source"}, + std::vector{"sink"})}, }; int passed = 0; -- cgit v1.2.3