From 7041babc9e5333d01191f3eb80fd711bd26cd4f7 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 17 Feb 2026 08:46:01 +0100 Subject: feat: add time-based effect activation with auto-passthrough Effects now accept start/end time parameters and automatically passthrough when inactive. Implements buffer chain integrity via compile-time validation. - Effect base class: dispatch_render() checks time bounds, auto-passthroughs 1:1 input/output effects outside [start, end] interval - seq_compiler.py: validates producer/consumer lifespan constraints for multi-output effects, adds --validate flag, always validates before codegen - Updated all 9 effect classes and test fixtures to pass start/end times - check_all.sh: includes timeline validation step - Tests: 34/34 passing, demo runs successfully Co-Authored-By: Claude Sonnet 4.5 --- src/tests/gpu/test_sequence.cc | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/tests/gpu/test_sequence.cc') diff --git a/src/tests/gpu/test_sequence.cc b/src/tests/gpu/test_sequence.cc index fa6bd5e..8e27efb 100644 --- a/src/tests/gpu/test_sequence.cc +++ b/src/tests/gpu/test_sequence.cc @@ -11,8 +11,10 @@ class TestEffect : public Effect { public: TestEffect(const GpuContext& ctx, const std::vector& inputs, - const std::vector& outputs) - : Effect(ctx, inputs, outputs), render_called_(false) { + const std::vector& outputs, float start_time = 0.0f, + float end_time = 1000.0f) + : Effect(ctx, inputs, outputs, start_time, end_time), + render_called_(false) { } void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, -- cgit v1.2.3