From 61ced8aa1946cc32de4328cc75b5faf6b77723be Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 14 Feb 2026 14:03:58 +0100 Subject: Refactor: add gpu_create_texture_view_2d helper Reduces WGPUTextureViewDescriptor boilerplate from 5-7 lines to 1-2. Helper supports optional mip_levels parameter (defaults to 1). Updated 17 call sites across gpu/, tests/, and tools/. Net: -82 lines. All tests passing (34/34). Co-Authored-By: Claude Sonnet 4.5 --- src/tests/3d/test_3d_physics.cc | 9 +-------- src/tests/3d/test_3d_render.cc | 9 +-------- 2 files changed, 2 insertions(+), 16 deletions(-) (limited to 'src/tests/3d') diff --git a/src/tests/3d/test_3d_physics.cc b/src/tests/3d/test_3d_physics.cc index 2ee5a4a..736cfc0 100644 --- a/src/tests/3d/test_3d_physics.cc +++ b/src/tests/3d/test_3d_physics.cc @@ -185,15 +185,8 @@ int main(int argc, char** argv) { wgpuSurfaceGetCurrentTexture(g_surface, &surface_tex); if (surface_tex.status == WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal) { - const WGPUTextureViewDescriptor view_desc = { - .format = g_format, - .dimension = WGPUTextureViewDimension_2D, - .mipLevelCount = 1, - .arrayLayerCount = 1, - }; - const WGPUTextureView view = - wgpuTextureCreateView(surface_tex.texture, &view_desc); + gpu_create_texture_view_2d(surface_tex.texture, g_format); g_renderer.render(g_scene, g_camera, time, view); wgpuTextureViewRelease(view); wgpuSurfacePresent(g_surface); diff --git a/src/tests/3d/test_3d_render.cc b/src/tests/3d/test_3d_render.cc index 49a265f..06e95c4 100644 --- a/src/tests/3d/test_3d_render.cc +++ b/src/tests/3d/test_3d_render.cc @@ -215,15 +215,8 @@ int main(int argc, char** argv) { wgpuSurfaceGetCurrentTexture(g_surface, &surface_tex); if (surface_tex.status == WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal) { - const WGPUTextureViewDescriptor view_desc = { - .format = g_format, - .dimension = WGPUTextureViewDimension_2D, - .mipLevelCount = 1, - .arrayLayerCount = 1, - }; - const WGPUTextureView view = - wgpuTextureCreateView(surface_tex.texture, &view_desc); + gpu_create_texture_view_2d(surface_tex.texture, g_format); g_renderer.render(g_scene, g_camera, time, view); wgpuTextureViewRelease(view); wgpuSurfacePresent(g_surface); -- cgit v1.2.3