From 5d20c892dedce7bc7486acbd72fbd35da69e413e Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 20 May 2026 22:44:44 +0200 Subject: fix: code review cleanup — bugs, dead code, factorization (-167 lines) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Bugs: - B1: fix dead tempo debug (prev_tempo captured after assignment) - B2: fix ReloadAssetsFromFile leak for disk-loaded assets; simplify DropAsset - B3: fix get_free_pool_slot leak (unregister synth + free data on reuse) - B4: volatile -> std::atomic with acquire/release in miniaudio_backend, synth - B5: fix unaligned reads in scene_loader (memcpy-based read_f32/read_u32) - B6: fix shader module + BGL + pipeline layout leaks in gpu.cc, pipeline_builder Dead code: - D1: remove unused particle_defs.h - D3: remove create_post_process_pipeline_simple (zero callers) - D4: remove empty gpu_draw() - D5: remove write-only Hybrid3D::initialized_ - D6: remove legacy pending buffer path in audio.cc Factorization: - F1: Effect::run_fullscreen_pass() replaces boilerplate in 5 effects - F2: particle_common.wgsl snippet, #include in 3 WGSL shaders - F3: gpu_create_shader_module() helper, used in 3 call sites - F5: get_world_aabb() shared between bvh.cc and physics.cc - F6: samples_to_seconds() replaces 6 inline expressions - F7: gpu_create_linear/nearest_sampler use SamplerCache; add nearest() preset 37/37 tests passing. handoff(Claude): code review batch — all items verified, no regressions. --- src/shaders/compute/particle_common.wgsl | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 src/shaders/compute/particle_common.wgsl (limited to 'src/shaders') diff --git a/src/shaders/compute/particle_common.wgsl b/src/shaders/compute/particle_common.wgsl new file mode 100644 index 0000000..0c36be8 --- /dev/null +++ b/src/shaders/compute/particle_common.wgsl @@ -0,0 +1,7 @@ +// Shared particle struct for compute and render shaders +struct Particle { + pos: vec4f, + vel: vec4f, + rot: vec4f, + color: vec4f, +}; -- cgit v1.2.3