From 4d055080d2ab4b674d5f0fd611ea051e87454a31 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 21 Mar 2026 08:13:37 +0100 Subject: make the heptagon effect more interesting --- src/shaders/heptagon.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/shaders') diff --git a/src/shaders/heptagon.wgsl b/src/shaders/heptagon.wgsl index 2467527..95d06f1 100644 --- a/src/shaders/heptagon.wgsl +++ b/src/shaders/heptagon.wgsl @@ -27,7 +27,7 @@ fn sdf_heptagon(p: vec2f, r: f32) -> f32 { uv.x * s + uv.y * c ); - let dist = sdf_heptagon(rot_uv, 0.3); + let dist = sdf_heptagon(rot_uv, 0.3 + 0.5 * uniforms.audio_intensity); let color = mix(vec3f(0.2, 0.4, 0.8), vec3f(1.0, 0.8, 0.2), smoothstep(0.01, -0.01, dist)); -- cgit v1.2.3