From 9ee410594a52cbc699b13de2bde4860d70c959a3 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:08:57 +0100 Subject: refactor: move common/shaders/ to src/shaders/ Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 --- src/shaders/render/fullscreen_vs.wgsl | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 src/shaders/render/fullscreen_vs.wgsl (limited to 'src/shaders/render/fullscreen_vs.wgsl') diff --git a/src/shaders/render/fullscreen_vs.wgsl b/src/shaders/render/fullscreen_vs.wgsl new file mode 100644 index 0000000..507b892 --- /dev/null +++ b/src/shaders/render/fullscreen_vs.wgsl @@ -0,0 +1,10 @@ +// Common vertex shader for fullscreen post-processing effects. +// Draws a single triangle that covers the entire screen. +@vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f { + var pos = array( + vec2f(-1, -1), + vec2f( 3, -1), + vec2f(-1, 3) + ); + return vec4f(pos[i], 0.0, 1.0); +} -- cgit v1.2.3