From 9ee410594a52cbc699b13de2bde4860d70c959a3 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:08:57 +0100 Subject: refactor: move common/shaders/ to src/shaders/ Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 --- src/shaders/passthrough.wgsl | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 src/shaders/passthrough.wgsl (limited to 'src/shaders/passthrough.wgsl') diff --git a/src/shaders/passthrough.wgsl b/src/shaders/passthrough.wgsl new file mode 100644 index 0000000..bce377c --- /dev/null +++ b/src/shaders/passthrough.wgsl @@ -0,0 +1,11 @@ +// Passthrough shader for Sequence v2 +#include "sequence_uniforms" +#include "render/fullscreen_uv_vs" // <- VertexOutput + vs_main + +@group(0) @binding(0) var input_sampler: sampler; +@group(0) @binding(1) var input_texture: texture_2d; +@group(0) @binding(2) var uniforms: UniformsSequenceParams; + +@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f { + return textureSample(input_texture, input_sampler, in.uv); +} -- cgit v1.2.3