From 9ee410594a52cbc699b13de2bde4860d70c959a3 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 28 Feb 2026 09:08:57 +0100 Subject: refactor: move common/shaders/ to src/shaders/ Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 --- src/shaders/compute/gen_grid.wgsl | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 src/shaders/compute/gen_grid.wgsl (limited to 'src/shaders/compute/gen_grid.wgsl') diff --git a/src/shaders/compute/gen_grid.wgsl b/src/shaders/compute/gen_grid.wgsl new file mode 100644 index 0000000..4ce7ea3 --- /dev/null +++ b/src/shaders/compute/gen_grid.wgsl @@ -0,0 +1,24 @@ +// GPU procedural grid pattern generator. +// Simple grid lines with configurable spacing and thickness. + +struct GridParams { + width: u32, + height: u32, + grid_size: u32, + thickness: u32, +} + +@group(0) @binding(0) var output_tex: texture_storage_2d; +@group(0) @binding(1) var params: GridParams; + +@compute @workgroup_size(8, 8, 1) +fn main(@builtin(global_invocation_id) id: vec3) { + if (id.x >= params.width || id.y >= params.height) { return; } + + let on_line = (id.x % params.grid_size) < params.thickness || + (id.y % params.grid_size) < params.thickness; + + let val = select(0.0, 1.0, on_line); + + textureStore(output_tex, id.xy, vec4f(val, val, val, 1.0)); +} -- cgit v1.2.3