From f80e37bd61e447f1d66fbb5eb4c1ab7a8a77cf0f Mon Sep 17 00:00:00 2001 From: skal Date: Sun, 1 Feb 2026 11:31:00 +0100 Subject: feat: Add seamless bump mapping with procedural noise - Replaced white noise with smooth value-like noise. - Implemented periodic texture generation (seam blending). - Integrated bump mapping into Renderer3D using finite difference of displaced SDF. - Updated test_3d_render with noise texture and multiple SDF shapes (Box, Sphere, Torus). --- src/procedural/generator.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/procedural/generator.h') diff --git a/src/procedural/generator.h b/src/procedural/generator.h index a5ced68..8a9e757 100644 --- a/src/procedural/generator.h +++ b/src/procedural/generator.h @@ -24,4 +24,9 @@ void gen_noise(uint8_t* buffer, int w, int h, const float* params, void gen_grid(uint8_t* buffer, int w, int h, const float* params, int num_params); +// Post-process: Make texture periodic by blending edges +// Params[0]: Border size ratio (0.0 - 0.5), default 0.1 +void make_periodic(uint8_t* buffer, int w, int h, const float* params, + int num_params); + } // namespace procedural -- cgit v1.2.3