From 2f68b86ba403fdae97c00569b6bb9b58ad1f33a6 Mon Sep 17 00:00:00 2001 From: skal Date: Tue, 27 Jan 2026 18:56:59 +0100 Subject: initial commit --- src/gpu/gpu.cpp | 5 +++++ src/gpu/gpu.h | 6 ++++++ src/gpu/shader.wgsl | 14 ++++++++++++++ 3 files changed, 25 insertions(+) create mode 100644 src/gpu/gpu.cpp create mode 100644 src/gpu/gpu.h create mode 100644 src/gpu/shader.wgsl (limited to 'src/gpu') diff --git a/src/gpu/gpu.cpp b/src/gpu/gpu.cpp new file mode 100644 index 0000000..4e48887 --- /dev/null +++ b/src/gpu/gpu.cpp @@ -0,0 +1,5 @@ +#include "gpu.h" + +void gpu_init(GLFWwindow*) {} +void gpu_draw() {} +void gpu_shutdown() {} diff --git a/src/gpu/gpu.h b/src/gpu/gpu.h new file mode 100644 index 0000000..02204af --- /dev/null +++ b/src/gpu/gpu.h @@ -0,0 +1,6 @@ +#pragma once +struct GLFWwindow; + +void gpu_init(GLFWwindow* window); +void gpu_draw(); +void gpu_shutdown(); diff --git a/src/gpu/shader.wgsl b/src/gpu/shader.wgsl new file mode 100644 index 0000000..4e0ec11 --- /dev/null +++ b/src/gpu/shader.wgsl @@ -0,0 +1,14 @@ +@vertex +fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4 { + var pos = array, 3>( + vec2(-1.0, -1.0), + vec2( 3.0, -1.0), + vec2(-1.0, 3.0) + ); + return vec4(pos[i], 0.0, 1.0); +} + +@fragment +fn fs_main() -> @location(0) vec4 { + return vec4(0.0, 0.0, 0.0, 1.0); +} -- cgit v1.2.3