From 04938fc4a3335e1459e5fb23d0d091fd2a40c296 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 08:58:46 +0100 Subject: feat(sequence): complete phase 3 - v2 shader integration and effect ports - Create v2-compatible WGSL shaders with UniformsSequenceParams - Add sequence_v2_uniforms snippet for ShaderComposer - Port 3 effects: PassthroughEffectV2, GaussianBlurEffectV2, HeptagonEffectV2 - Enable and fix end-to-end test (test_sequence_v2_e2e) - Fix shader binding order (sampler at 0, texture at 1) - Fix WebGPU validation (maxAnisotropy=1, explicit depthSlice) - Add v2 shaders to main and test workspace assets - All tests passing (36/36) handoff(Claude): Phase 3 complete, v2 effects functional, ready for phase 4 --- src/gpu/shaders.cc | 15 +++++++++++++++ src/gpu/shaders.h | 5 +++++ 2 files changed, 20 insertions(+) (limited to 'src/gpu') diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc index 30bbb0c..d768cef 100644 --- a/src/gpu/shaders.cc +++ b/src/gpu/shaders.cc @@ -31,6 +31,8 @@ void InitShaderComposer() { }; register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS); + register_if_exists("sequence_v2_uniforms", + AssetId::ASSET_SHADER_SEQUENCE_V2_UNIFORMS); register_if_exists("camera_common", AssetId::ASSET_SHADER_CAMERA_COMMON); register_if_exists("math/sdf_shapes", AssetId::ASSET_SHADER_MATH_SDF_SHAPES); register_if_exists("math/sdf_utils", AssetId::ASSET_SHADER_MATH_SDF_UTILS); @@ -156,3 +158,16 @@ const char* gen_mask_compute_wgsl = const char* vignette_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_VIGNETTE); + +// Sequence v2 shaders +const char* passthrough_v2_shader_wgsl = + + SafeGetAsset(AssetId::ASSET_SHADER_PASSTHROUGH_V2); + +const char* gaussian_blur_v2_shader_wgsl = + + SafeGetAsset(AssetId::ASSET_SHADER_GAUSSIAN_BLUR_V2); + +const char* heptagon_v2_shader_wgsl = + + SafeGetAsset(AssetId::ASSET_SHADER_HEPTAGON_V2); diff --git a/src/gpu/shaders.h b/src/gpu/shaders.h index 03263db..d1658fa 100644 --- a/src/gpu/shaders.h +++ b/src/gpu/shaders.h @@ -28,3 +28,8 @@ extern const char* gen_grid_compute_wgsl; extern const char* gen_blend_compute_wgsl; extern const char* gen_mask_compute_wgsl; #endif + +// Sequence v2 shaders +extern const char* passthrough_v2_shader_wgsl; +extern const char* gaussian_blur_v2_shader_wgsl; +extern const char* heptagon_v2_shader_wgsl; -- cgit v1.2.3