From b8d4a815453acac752c6fb3c56d047e39a76fd05 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 14 Feb 2026 19:05:34 +0100 Subject: feat(gpu): add SDF camera infrastructure and effect base class Add unified camera system for SDF raymarching effects: - CameraParams struct (80 bytes): inv_view matrix + FOV/near/far/aspect - SDFEffect base class: manages camera uniform, provides update_camera() helpers - camera_common.wgsl: getCameraRay(), position/forward/up/right extractors - SDFTestEffect: working example with orbiting camera + animated sphere Refactor effect headers: - Extract class definitions from demo_effects.h to individual .h files - Update includes in .cc files to use specific headers - Cleaner compilation dependencies, faster incremental builds Documentation: - Add SDF_EFFECT_GUIDE.md with complete workflow - Update ARCHITECTURE.md, UNIFORM_BUFFER_GUIDELINES.md - Update EFFECT_WORKFLOW.md, CONTRIBUTING.md Tests: 34/34 passing, SDFTestEffect validated Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/shaders.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gpu/shaders.h') diff --git a/src/gpu/shaders.h b/src/gpu/shaders.h index 03fa48c..03263db 100644 --- a/src/gpu/shaders.h +++ b/src/gpu/shaders.h @@ -16,6 +16,7 @@ extern const char* particle_spray_compute_wgsl; extern const char* gaussian_blur_shader_wgsl; extern const char* solarize_shader_wgsl; extern const char* scene1_shader_wgsl; +extern const char* sdf_test_shader_wgsl; extern const char* distort_shader_wgsl; extern const char* chroma_aberration_shader_wgsl; extern const char* vignette_shader_wgsl; -- cgit v1.2.3