From a3583f4c704bb14e02f49cade6996e215d0ee6b4 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 16:16:13 +0100 Subject: feat: Add FlashEffect for audio/visual sync testing - FlashEffect: Beat-synchronized white flash using ShaderComposer - Loads shader from assets (flash.wgsl) with sequence_uniforms include - Uses pow(1.0 - beat_phase, 4.0) for sharp flash at beat start - Updated test_demo.seq to use FlashEffect (was HeptagonEffect) - Added FlashEffect to test suite (test_demo_effects.cc) - Made cnn_test conditional on main workspace (fixes build error) - Flash intensity: 1.0 at beat start, fades to 0.0 by beat end Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/shaders.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gpu/shaders.h') diff --git a/src/gpu/shaders.h b/src/gpu/shaders.h index ab5ddf2..4fee863 100644 --- a/src/gpu/shaders.h +++ b/src/gpu/shaders.h @@ -36,3 +36,4 @@ extern const char* heptagon_v2_shader_wgsl; extern const char* particle_compute_v2_wgsl; extern const char* particle_render_v2_wgsl; extern const char* rotating_cube_v2_wgsl; +extern const char* flash_shader_wgsl; -- cgit v1.2.3