From b8d4a815453acac752c6fb3c56d047e39a76fd05 Mon Sep 17 00:00:00 2001 From: skal Date: Sat, 14 Feb 2026 19:05:34 +0100 Subject: feat(gpu): add SDF camera infrastructure and effect base class Add unified camera system for SDF raymarching effects: - CameraParams struct (80 bytes): inv_view matrix + FOV/near/far/aspect - SDFEffect base class: manages camera uniform, provides update_camera() helpers - camera_common.wgsl: getCameraRay(), position/forward/up/right extractors - SDFTestEffect: working example with orbiting camera + animated sphere Refactor effect headers: - Extract class definitions from demo_effects.h to individual .h files - Update includes in .cc files to use specific headers - Cleaner compilation dependencies, faster incremental builds Documentation: - Add SDF_EFFECT_GUIDE.md with complete workflow - Update ARCHITECTURE.md, UNIFORM_BUFFER_GUIDELINES.md - Update EFFECT_WORKFLOW.md, CONTRIBUTING.md Tests: 34/34 passing, SDFTestEffect validated Co-Authored-By: Claude Sonnet 4.5 --- src/gpu/shaders.cc | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/gpu/shaders.cc') diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc index 1bf5604..30bbb0c 100644 --- a/src/gpu/shaders.cc +++ b/src/gpu/shaders.cc @@ -31,6 +31,7 @@ void InitShaderComposer() { }; register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS); + register_if_exists("camera_common", AssetId::ASSET_SHADER_CAMERA_COMMON); register_if_exists("math/sdf_shapes", AssetId::ASSET_SHADER_MATH_SDF_SHAPES); register_if_exists("math/sdf_utils", AssetId::ASSET_SHADER_MATH_SDF_UTILS); register_if_exists("math/common_utils", @@ -114,6 +115,10 @@ const char* scene1_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); +const char* sdf_test_shader_wgsl = + + SafeGetAsset(AssetId::ASSET_SHADER_SDF_TEST); + const char* distort_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_DISTORT); -- cgit v1.2.3