From a126caf9e52b8f7c5be8e09b303e741aa9a410cb Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 10:00:30 +0100 Subject: feat(sequence): port particles_effect to v2 - Add ParticlesEffectV2 with compute + render passes - Create particle_compute_v2.wgsl and particle_render_v2.wgsl - Use UniformsSequenceParams for beat-synchronized particles - Update timeline_v2.seq particles sequence (simplified 2-effect chain) - Add shader exports to shaders.{h,cc} - All 36 tests passing handoff(Claude): Particles v2 complete, rotating_cube next --- src/gpu/shaders.cc | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'src/gpu/shaders.cc') diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc index 4f24705..bea1eb9 100644 --- a/src/gpu/shaders.cc +++ b/src/gpu/shaders.cc @@ -173,3 +173,11 @@ const char* gaussian_blur_v2_shader_wgsl = const char* heptagon_v2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_HEPTAGON_V2); + +const char* particle_compute_v2_wgsl = + + SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_COMPUTE_V2); + +const char* particle_render_v2_wgsl = + + SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_RENDER_V2); -- cgit v1.2.3