From 2e33a435d6f1efee5a6c88cbfc99b97241fe2ad3 Mon Sep 17 00:00:00 2001 From: skal Date: Mon, 16 Feb 2026 10:03:18 +0100 Subject: feat(sequence): port rotating_cube_effect to v2 - Add RotatingCubeEffectV2 with 3D rendering + depth buffer - Create rotating_cube_v2.wgsl (hardcoded cube geometry) - Simplified: no auxiliary mask texture dependency - Declare depth node via NodeRegistry - Update timeline_v2.seq rotating_cube sequence - Add shader exports to shaders.{h,cc} - All 36 tests passing handoff(Claude): RotatingCube v2 complete, hybrid_3d next --- src/gpu/shaders.cc | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/gpu/shaders.cc') diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc index bea1eb9..9c8beca 100644 --- a/src/gpu/shaders.cc +++ b/src/gpu/shaders.cc @@ -181,3 +181,7 @@ const char* particle_compute_v2_wgsl = const char* particle_render_v2_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_RENDER_V2); + +const char* rotating_cube_v2_wgsl = + + SafeGetAsset(AssetId::ASSET_SHADER_ROTATING_CUBE_V2); -- cgit v1.2.3