From 84e484645ff70d3a63f11ae0d23727c65a8d5c71 Mon Sep 17 00:00:00 2001 From: skal Date: Wed, 28 Jan 2026 22:17:08 +0100 Subject: remove shader.wgsl --- src/gpu/shader.wgsl | 35 ----------------------------------- 1 file changed, 35 deletions(-) delete mode 100644 src/gpu/shader.wgsl (limited to 'src/gpu/shader.wgsl') diff --git a/src/gpu/shader.wgsl b/src/gpu/shader.wgsl deleted file mode 100644 index f481466..0000000 --- a/src/gpu/shader.wgsl +++ /dev/null @@ -1,35 +0,0 @@ -struct Uniforms { - audio_peak : f32, -}; - -@group(0) @binding(0) var uniforms : Uniforms; - -@vertex -fn vs_main(@builtin(vertex_index) vertex_index: u32) -> @builtin(position) vec4 { - let num_sides = 7.0; - let angle = f32(vertex_index) * 2.0 * PI / num_sides; - - // Base size and pulsating scale based on audio peak - let base_scale = 0.5; - let pulse_scale = 0.2 * uniforms.audio_peak; - let scale = base_scale + pulse_scale; - - // Vertices for a heptagon (fan from center) - if (vertex_index == 0) { return vec4(0.0, 0.0, 0.0, 1.0); } // Center - else { // Subsequent points connect to the center and previous point - let angle = f32(vertex_index) * 2.0 * PI / num_sides; - let x = scale * cos(angle); - let y = scale * sin(angle); - return vec4(x, y, 0.0, 1.0); - } -} - -@fragment -fn fs_main() -> @location(0) vec4 { - // Simple color, maybe with a hue shift based on audio peak - let hue = uniforms.audio_peak * 0.5; // Adjust as needed for desired color range - let r = sin(hue + 0.0) * 0.5 + 0.5; - let g = sin(hue + 2.0) * 0.5 + 0.5; - let b = sin(hue + 4.0) * 0.5 + 0.5; - return vec4(r, g, b, 1.0); -} \ No newline at end of file -- cgit v1.2.3